The British Army's take on operational wargaming from it's OR experience in WWII and Korea. It was designed to explore the potential of theatre nuclear weapons in hypothetical battles of the early Cold War era. At its core is a recently de-classified set of rules by Lt. Col. Field found by Bob Cordery in the UK National Archives, and is published with...
Four wargames of British counterinsurgency in Palestine, Malaya, Kenya, and Cyprus. The British Way: Counterinsurgency at the End of Empire is the first of several COIN multipacks, containing four separate wargames exploring a series of thematically related insurgencies. Between 1945 and 1960, the British fought four major “emergencies”, as they referred...
The British Way: Enemy of My Enemy is an expansion for The British Way, including two entirely new games on “prequel” conflicts using the Malaya and Palestine maps, and also expanding the base game experience with new variants for all four conflicts originally covered. The British Way: Japanese Occupation puts the British and the Malayan Communist Party...
In the dynamic realm of modern tabletop gaming, Build & Destroy ingeniously combines the strategic battles inspired by Risk, enriches the dynamic landscapes reminiscent of Catan, and infuses production elements akin to Monopoly & Hotel. These classic elements have been seamlessly updated to meet modern tabletop gaming standards, all within a thrilling...
Modern Fast Attack Craft Rules by David Manley Current Edition 1.0 36 pages; recommended scale 1/600, 1/700; complexity: 6/10; level of detail: 5/10; avg game length 2 hours; dice required: D20, D10, D6 View Summary of Contents The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships...
FAST ATTACK CRAFT RULES FOR THE PERIOD FROM 1950 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships, mainly in coastal waters. The period covered runs from the late 1950’s onwards and allows for the use of...
Bundeswehr is a battalion/regimental level simulation of hypothetical combat in Northern Germany in the 1970's. This area has been chosen primarily because of its geographic location. If Soviet forces succeed in their advance across the North German Plain, they could link up with Soviet forces from Southern Germany and the Hamburg area in a concerted...
The "Modern Battles II" Quadrigame consists of four contemporary games. These games are completely new and individual and are sold separately and as a complete set. The games included in this Quadrigame are: Bundeswehr - Northern Germany, late 1970's (Hypothetical) Yugoslavia - The battles for Zagreb, 1979 (Hypothetical, but eerily prescient of a civil war...
Counterinsurgency in Rhodesia 1966-1979. The Rhodesian War is a 3 player game that traces insurgency and counter-insurgency (COIN) operations in Rhodesia (now Zimbabwe) from the late 1960s to the late 1970s Each player takes control of a Faction seeking to enforce their agenda: the Rhodesian Government or one of two insurgent Factions—the Marxist-Leninist...
A card game about flawed surveillance, impossible decisions, and the people caught in between, for 3–5 players. Simple to learn and quick to play, Bycatch invites players from across a wide range of game-playing backgrounds to contemplate the dilemmas of remote warfare. An inventive surveillance mechanism employs your phone's camera to let you experience...
Hex-and-counter, Red v. Blue, brigade/battalion-level wargame of modern land tactical actions, with the emphasis on title's Command, Control, Communications, Computers, Knowledge, Information, Surveillance, and Reconnaissance. Even the basic game requires players to place and move Information Nodes so that their other units can be given orders. Advanced...