A card game about flawed surveillance, impossible decisions, and the people caught in between, for 3–5 players. Simple to learn and quick to play, Bycatch invites players from across a wide range of game-playing backgrounds to contemplate the dilemmas of remote warfare. An inventive surveillance mechanism employs your phone's camera to let you experience...
Hex-and-counter, Red v. Blue, brigade/battalion-level wargame of modern land tactical actions, with the emphasis on title's Command, Control, Communications, Computers, Knowledge, Information, Surveillance, and Reconnaissance. Even the basic game requires players to place and move Information Nodes so that their other units can be given orders. Advanced...
Capital Combat is a game that inspires a world of battle simulation, resource management, critical thinking, and decision-making. It brings the play-action to your kitchen table. The gameplay is fast-paced, fun, and easy to learn. Capital Combat provides an exciting playing experience for the whole family that develops decisive, tactical, and strategic...
Do you want to help spread Communism? Greetings Comrade! With the end of the World Wars and success of our Worker's Hammer Revolution, our political ascendency is here. The decadent Caps will stop at nothing to spread their evil to every corner of the world. We must anticipate their every move, plan how best to use our assets, and deftly navigate the...
Caribbean Storm: Honduras 2009 is a simulation of a hypothetical conflict based on the constitutional crisis in Honduras in 2009. The Honduran army has removed President Manuel Zelaya by coup d’état and Venezuela, with Cuban and Nicaraguan political and military support, has decided to restore him by force. Signs of an impending attack have alerted the...
Modern War #14, Nov-Dec 2014 Carrier Battlegroup: Solitaire puts you in command of a US Navy carrier task force operating against the Soviet fleet in the North Atlantic in the 1980’s. This is a solitaire game, played in scenarios. The player must accomplish the scenario’s Objective, which will be generated at random at the start of the scenario. You, the...
This two-player (solitaire adaptable) alternative history mini-monster has two mapsheets and one counter-sheet to cover the bicoastal invasion of North America by the Japanese and Germans (who have already conquered the rest of the world) at the army/corps level and 50 miles per hex. Command is split-sided. The player running the defense of the US west...
“Two player card game representing terrorist activity and government countermeasures. One player represents US Security. The other player is the Terrorists.” Each player uses a unique deck of cards. The U.S. player attempts to play combos which force the Terrorist player to discard cards. The Terrorist player is attempting to play a meld, which represents...