“Iran has bared its hostile designs against the Arab nation and its pan-Arab revolutionary movement” –Saddam Hussein, April 1980. When the conflict between Iraq and Iran erupted into full scale war with Iraq’s invasion in late September 1980, the control of the Shatt al-Arab was a major goal for Saddam Hussein’s forces. Key to an Iraqi victory was...
City of Confusion: the Battle for Hue, Tet 1968 covers the attack on the old Imperial capital of Hue by forces of the North Vietnamese Army and South Vietnamese insurgents of the National Liberation Front during the Tet Offensive. The Communist forces hoped a popular uprising by the “oppressed” people in South Vietnam would lead to a general uprising and...
Cityfight: Modern Combat in the Urban Environment, is a super-detailed tactical simulation of post World War II combat in the urban environment. Placed in the role of platoon, company, or battalion commander, the player is faced with a wide variety of offensive or defensive missions to be carried out in a built-up area. The player must manage such...
The World is in Total Chaos! 2042, a cataclysm of manmade destruction and natural disasters has put the United States into a state of total anarchy. Players must take up their arms and compete to gain control over the cities of America in an attempt to unite them back under one rule. Civic Anarchy is a 3X empire building game. Through levying troops...
Tactical study of urban disorder. Riots, raids, gang warfare, urban terrorism. 200 counters, two-part 11x17" geomorphic B&W map, troop scale individuals to mob size, 1-3 hours to play. Some 3-player scenarios. Published in Strategist #294 (newsletter of the Strategy Gaming Society, August 1996). 140-counter version with squared map available from BTR...
A Risk-type variant, Civil War 2061 explores a possible future of the United States of America, one where the states have broken into different factions, facing off against one another for total control of the USA. The New South has risen again, and must deal with not only the US governmental troops, but militia from other states. Two to six players decide...
Containing six scenarios spanning three wars, this Module includes all the supplemental rules and data needed to carry the CoA system through the Arab-Israeli Wars. Each scenario includes an 8 1/2" x 11" map, a brief historical commentary and tables with all pertinent data extracted for the players' convenience. Although this module was designed to be used...
Clash of Lions: Battle of Jiradi Pass – June 6, 1967, is an introductory-level wargame simulation of the battle of Jiradi Pass, fought in the Sinai between remnants of the Egyptian 7th Infantry Division and elements of Israel's Tal Armored Division. Players are cast in the roles of the local commanders on this battlefield. Both will be challenged to do as...
Originally self published by Mike Hayes in 1974 as "The Warlord" - this edition came in a red box. It was reprinted by Mike in 1978 as "Warlord" and came in a blue box. It was released by Games Workshop in 1980 in a smaller version (only western half of the Warlord board) as "Apocalypse". As of October 2012, the game is now available again as Classic...
From the introduction: Close & Destroy introduced the notion of playable, realistic, modern combat miniatures game. Close & Destroy II picks up where C&D left off. We have tried to produce a set of rules which covered tactical air and air defense and which could be added to C&D without changing what works. "If it aint't broke, don't fix it." These rules...
Close Quarter Battle (CQB) is a fast-paced miniatures game that follows the action of small Fireteams against enemy insurgents. Strike squads are made up of highly trained operatives who are sent on clandestine missions to disrupt the enemy. Games are played between two opposing players. One player controls the insurgents and the other controls the...