The Central Command Game simulates potential warfare between the US and the Soviet Union over the critical area of the Strait of Hormuz sometime during the late 1980s. The game concentrates on an hypothetical land and air campaign for possession of airfield and port facilities in Iran that could dominate the critical outlet for Western oil supplies from...
This wargame is about hypothetical first confrontations between Spanish and Moroccan forces fighting for the control of Ceuta city. This conflict would be in the 90's. Map size is A3, with Ceuta city and the surrounding area (small Moroccan villages). Counters are battalion. There is one counter sheet with 96 counters. Originally published in Alea Magazine...
Chad: The Toyota Wars, 1979-1988, is a two-player simulation of the Chadian civil war between Hissene Habre, Commander of the Armed Forces of the North (FAN), and Goukouni Oueddei, Commander of the People's Armed Forces (FAP). Libya, France, the USA, and the Organization of African Unity (OAU) may intervene and assist in various ways, but the larger...
From the designer: "World War II, “Bug Hunts”, Colonial Wars, Vietnam, “B” movies, and Al Capone. What do all these things have in common? Heavy firepower. Whether you're patrolling the front lines, leading a gang of survivors in a "dark future" wasteland, or rooting out Zombies, yes, Zombies, CHAIN REACTION provides the rules. Any combat that involves...
ZOMBIES, AND GANGSTERS, AND MORE, OH MY! "World War II, "Bug Hunts", Colonial Wars, Vietnam, "B" movies, and Al Capone. What do all these things have in common? Heavy firepower." With these words Chain Reaction burst onto the scene. Now two years later we've taken it even farther. It's a whole new ball game as Chain Reaction 2.0 Fully Loaded delivers...
Before there were expansions. Before there were settings. Before there were genres. There was Chain Reaction. Chain Reaction 2026 Complete is the definitive edition of the original Two Hour Wargames rules—the foundation on which NUTS!, 5150, Warrior Heroes, and every THW system was built. Powered by the legendary THW Reaction System, this game delivers...
CR 3.0 is a skirmish set of rules that can be played with any figures you may already have. CR 3.0 is a great way to learn the Reaction System used in over twenty products by Two Hour Wargames. It streamlines and updates the previous 2.0 rules and brings them more in line with the many present day THW products. CR 3.0 is essentially a THW lite version...
From the publisher: Welcome to the world of Two Hour Wargames! Chain Reaction 2015 is an introduction to Two Hour Wargames. It’s a complete game – not a teaser – and is free. Chain Reaction 2015 is a set of man-to-man combat rules that can be played in a variety of periods and with any figures you may already have. Chain Reaction 2015, like all THW games...
As far as I know this is the only set of miniatures rules specifically dealing with air-to-air combat between helicopters, though air-to-ground and ground-to-air combat is also covered. The rules are intended for use with 1/300th scale miniatures and the other game scales are as follows: 1 model = 1 aircraft, vehicle, infantry platoon 1 turn = 10-15...
In Chalice of Poison, two sides represent the regimes of Iran and Iraq, trying to improve their military effectiveness to win the war against the other player without risking their internal regime stability. Players attempt to win the war by seizing territory from and destabilizing their adversary. To do so, they must improve their military forces...
Challenger 2000 is a rulebook focusing on modern warfare from 1970 up to 1995. It is at 6mm (1:300) scale and focuses on battle groups (company level). It introduces rules for new weapons and equipment, such as Explosive Reactive Armour, modified missiles to deal with it, countermeasures (including anti-missile systems) and sensors. Major changes from...