From the introduction: Close & Destroy introduced the notion of playable, realistic, modern combat miniatures game. Close & Destroy II picks up where C&D left off. We have tried to produce a set of rules which covered tactical air and air defense and which could be added to C&D without changing what works. "If it aint't broke, don't fix it." These rules...
Close Quarter Battle (CQB) is a fast-paced miniatures game that follows the action of small Fireteams against enemy insurgents. Strike squads are made up of highly trained operatives who are sent on clandestine missions to disrupt the enemy. Games are played between two opposing players. One player controls the insurgents and the other controls the...
This is a game of modern naval combat; the focus is mainly on Convoy operations. Additional scenarios introduce rules for battle in the Baltic Sea and the Mediterranean. Ground battle is abstracted, although air and missile strikes against the front lines are introduced in the third scenario. The three scenarios can be combined to depict a full WW3 war all...
CO-OPS was imagined by three graduates of the special military school of Saint-Cyr (General Saint-Hillier class, 2015-2018). Designed as part of the simulation courses to provide a training tool for future section leaders, the game emphasizes cooperation between players against an enemy played by the game itself. Each player takes the lead of an infantry...
Cod War! In the mid 1970s everyone who enjoyed a nice piece of cod wrapped in newspaper and served up with a pile of crispy chips was glued to events in the North Atlantic as Britain went to “war” against Iceland over the issue of fishing rights and economic control of the sea. “Cod War” comprises a brief history of the Cod Wars, tactical rules (with two...
Disputes over fishing in the waters around Iceland have been going on for decades. The most famous of these confrontations were the incidents known as the Cod Wars of the 1970s. This game matches the coastal patrol force of Iceland against the fishing vessels of Great Britain and their Royal Navy escorts. It features a diceless conflict resolution system...
The computer game of submarine pursuit Use a real computer to track an unseen sub. Be in command of the combat information center. Plot you ship's course on a nautical chart. Avoid costly collisions. Aim and fire torpedoes at the sub. Miss the target and the sub retaliates. The board game where you match wits with a computer Decades ago -- when computers...
CODE RED! is a card game that pits players in a grand contest of global competition and conflict. With the boxed set of Code RED! players assume the mantle of the United States or the People's Republic of China. Where conflict erupts is determined by which Theatres a player puts into play during their turn, from Washington to Beijing and everything in...
Cold Start: The Next India-Pakistan War (CS) is a strategic-level, two-player wargame of low-intermediate complexity that covers the campaign that could occur if the Indians decide to try for the big win over long-time opponent Pakistan. The title comes from the fact “Cold Start” is the phrase used by the Indian military to describe their officially...
Fully revised 4th Edition of COLD WAR3! Includes: Rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical battlefield. Recovering and repairing 'knocked out' vehicles; building bridges, defenses, trenches and...
BERLIN ’84: Skirmish Rules for Cold War3! August 1984, after tensions rise the unthinkable has happened! World War III has started with the Soviet invasion of West Germany. Berlin is surrounded and left to it’s fate with no possibility of being relieved or replenished, the units stationed in Berlin are in the fight of their lives as they are attacked on...