Airborne is a four volume series that seeks to chronicle the combat experience of the 101st Airborne Division during the early days of the Normandy Invasion. Although book 1 of the series, Airborne: The Battle at Foucarville, has been play-tested with Final Combat and Micro Melee, these 12 historical scenarios can be enjoyed with most WWII squad to company...
AirWar 1940 is the latest in our series of fun, fast play air warfare rules that cover the spirit of air combat whilst being a set that would be good for a newcomer to aerial wargaming, or for a more experienced “old hand” who wants a simple yet enjoyable set of rules to introduce new players. After a couple of games reference to the rule book will become...
Miniature Rules for Jet Combat Over the Korean Penisula 1950-1953. Air War-Korea is the third in a line of introductory air combat games designed by David Child-Dennis. Air War-Korea is designed for 1/600th or 1/300th miniatures, although 1/144th can be used by doubling all measurements. Air War-Korea is hopefully the first in a series of games that will...
Rules for 15mm figures portraying "warlord-level battles" from the fifties through the eighties. Players create their own third-world nation--there's a random generator for creating your country's flag and name--buy units for it, and send it off to fight. A later supplement adds more political complexity--rather than a warlord nation, you can play a...
Period of Warfare covered War in Africa 1955 to 1990. Peter Pig games always cover a narrow period in order to capture that period. Thus the most important aspects of that war can be modelled and the less important ones piled into the general mechanisms. Scale Each square = 120 metres. Each model figure represents 6 real soldiers. Each model vehicle...
American Civil War wargaming rules for army level games being played with 2mm miniatures. Enables entire battles of the size of Gettysburg to be played on a normal size wargaming table, with each battalion being represented by its own stand. The rules are based on the Blenheim to Balaclava rules with modifications added to account for the specifics of the...
Rules and scenarios for gaming tabletop battles in antiquity. Alexander & His Adversaries includes Summary of Blood of Ancients rules Army lists for Alexander & Philip’s armies Army lists for Balkan rivals, Persians, Indians, Bactrians and more Interesting leadership abilities (Inspirations) Era specific rules for elephantry and more Interesting...
A book on the campaigns of Alexander with detailed information on pay scales, organization, logistics and march rates to help the miniature gamer recreate an accurate tabletop campaign. " This book includes what is probably the most detailed and accurate account of Alexander as a military commander so far published as well as all the information on march...
Several years after the events of Alice's Adventures in Wonderland and Through the Looking Glass, Alice finds herself back in Wonderland and called upon to save the world of playing cards and talking animals from the increasingly deranged Queen of Hearts. But all is not as it first appears in the fluctuating dream world and soon Alice is battling to save...
An 82 page Spiral bound book with a brief history of the Carlist war. A guide to wargaming the war with 21 battle scenarios. Analysis of military organizations, equipment, and foreign contingents, which included the French Foreign Legion. Introduction and Designer Notes by Michael Perry. Battle scenarios are briefly sketched, with order of battle and map...