Battles of Stonne 1940 scenarios for Armored Fist Battles of Stonne 1940, Grossdeutschland vs the 3e DCr, 15-16 May 1940 Five scenarios recreating the ferocious battle to control the town of Stonne, the first and best opportunity the French had to derail the drive to the Channel. Infantry Regiment Grossdeutschland faced off against the tanks and soldiers...
Hannut and Gembloux 1940, scenario for Armored Fist Hannut and Gembloux: the Battle of the Belgian Plain, 12-15 May 1940 Two scenarios recreating the battles between the 3rd and 4th Panzer Divisions and the French Division Légère Mécaniques and the 1re Divison Marocaine. Hannut, the largest tank battle the world had ever seen, and Gembloux, where the...
Miniature rules Although our title gives precedence to armored warfare, this set of rules is equally suitable for combat between infantry companies, and is the first to make realistic provision for all the fringe areas such as communication, engineering, air attack, obstacle clearance, fighting in fortifications, off-table fire, air observation, target...
Armoured Clash is a game designed to recreate massed armoured battles in the alternate Victorian super science fiction world of Dystopian Wars. Not for the faint hearted, these rules and fast and furious, allowing the very largest and most epic world changing battles from this alternate history to be brought to your gaming table. In Armoured Clash, full...
In a world of molded plastic, discarded toys, and junk terrain, one squadron prepares for its deadliest mission yet. Time is limited, and survival rests on the whims of chance. Sarge fights to keep his team alive, Lucky keeps an eye on his rabbit’s foot, Sweep never loses a soldier to a minefield... and no soldier takes a shot until the spotlight is on...
Army Lists suitable for use with rules in the Warfare through the Ages series and adaptable for Wargames Research Group Renaissance, Tercio and Newbury Fast Play Rules. The lists cover every major battle and nation for the period, from English Civil War through Rennaisance Europe, to Japan, North America and Africa. Each army list is accompanied by a...
Army Men: Card Combat is a dirt simple, two player wargame that’s playable with only a handful of plastic Army Men and a pack of standard playing cards. The game was designed with kids in mind and is a great way to introduce your younglings to the world of wargaming. In pursuit of this goal, the game is built on a simple foundation drawing on the classic...
A 40-page publication with heavyweight 4-color cover and two scenarios printed on their own cards for SCOTTISH CORRIDOR. Also includes a move-by-move Arnhem scenario replay, replete with analysis by the players, a scenario re-cap for Scottish Corridor, a rare excerpt written by a 1944 British soldier and a number of short articles on Operation Epsom by...
A set of war games rule designed for 1/200th 1/300th and 20mm miniatures. They are a brigade level set of rules, with each stand representing a company. The Units are groups of stands representing battalion sized formations, although there are no limitations for forming units. An option is given for 20mm variation that says it is Brigade level but is...
The Liphook Historical Wargames Group was formed in 2000 to refight Napoleon’s major battles during their 200th anniversary year. During the last 16 years the group has successfully fought over 38 battles, which have included Wagram, Salamanca, Borodino, Leipzig and Waterloo, using its own, home-grown set of specially designed rules. Art of Command evolved...
The idea of turning the violence of war into a game seems self-contradictory, yet despite this fundamental contradiction, or perhaps even because of it, games about war continue to grow in popularity. Until now, however, books on the subject have focused either on the recreational side of wargaming or on its military application. Here, Peter Perla presents...