Clear for action! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Often overlooked in this campaign is the Union invasion of the Red River valley in the spring of 1864. Support General Banks Union army, a massive United...
A family of cowardly ogres, a journey to overcome their fears and the awareness that they must do it together. These are just some of the elements of this cooperative game. The children will have to move on the board and - by drawing "Courage" and "Talk about it" cards - overcome and beat the fears of the group: let's help each other and neutralize the...
This is a different game from the Steven Mathers' Ancient Empires that's featured on this site. This is a tabletop wargame using miniatures, which don't come with the actual game itself. It is based around the battles of Julius Caesar e.g. the Roman Civil war, the conquest of Gaul and so forth. Contents of game box include: Gold Hot-Stamped leather ring...
The book provides a general overview of miniature wargaming in the ancient and medieval periods. While designed for miniatures players, the included historical backgrounds, army tactics, and army lists (50+) are useful to the ancient and medieval boardgamer as well. The book is divided into the following periods: Biblical, Classical, Dark Age and Medieval....
Step onto the battlefields of antiquity with this standalone ruleset spanning the Bronze Age through late antiquity. Adapted from the acclaimed Might & Mettle system, it brings to life epic clashes—chariots thundering across the sands, steadfast phalanxes locking shields, disciplined Roman legions advancing in step, and war elephants shaking the earth....
When I set out to write this set of rules I wanted to do something a bit different. I wanted to concentrate more on the men than the weaponry. So while equipment is important, drill and discipline can be equally important. Also I wanted to ensure troops couldn’t manoeuvre more than their historical counterparts. And I wanted rules where you weren’t faced...
From the editor's introduction: In this "Ancient Wargaming" book, Phil Barker (a founder member of the Wargames Research Group) sets out to introduce the fascinations of the period to the novitiate ancient wargamer. He describes not only the troop types, weapons and tactics of the period, but also shows how to begin amassing armies of wargame figures which...
Ancients D6 is a set of miniature wargames rules for fighting battles set in ancient times. Armies are built out of stands ( multiple figures per stand ). On a turn all stands can be moved but commanders allow further movement for stands close enough. Combat is resolved through multiple rolls of standard (D6) dice. Roll to hit, roll for armour. Additional...
And March to your Front is a platoon/company level game for the battles on the North-West Frontier during the Second Afghan War, the wars in the Sudan against the Mahdists, and the war in South Africa against the Zulu nation. On one side there will be the British player who will command British units and native troops in British service, e.g., Indian...
A book containing about 1400 Chess Variants and Chess-related games. Rules of non-proprietary games are described in detail. From the book cover: "The Encyclopedia of Chess Variants is a compilation of board and table game related to, derived from or inspired by chess. The games ranges through the ages and across continents and from the brilliant to the...
Based on the Anima: Beyond Fantasy roleplaying game setting, Anima: Tactics is a skirmish-level miniatures combat game that pits heroic characters against each other in the struggle between Light and Dark. The system uses 10-sided dice as well as character statcards and asset cards that provide new abilities for the characters. Each player brings a party...