This is the WW2 edition of the Ambush miniature rules series. It is a complete game, including fully integrated infantry and armour rules that can be played in a reasonable time. Use of an hex grid recommended for smoother play. Smaller tables can be played in as little as 45 minutes. Infantry three stand units represent platoons or full companies and they...
A low complexity, low learning curve set of regimental miniatures rules for the American Civil War. Any mounting system will work. One page quick reference chart and one page of rules designed to print off back to back on one sheet of card stock. This makes it very easy to look up rules during a game (just flip the QRS over). 12 pages of photo diagrams and...
American War of Independence: 1775-1781 – Miniature Game Rule Book The American war of Independence was fought from 1775 - 1783, eight long years of war. This started out as a colony of 13 independent states joined together to fight England, one of the most powerful countries in the world. Campaigns were fought across the northern, middle and southern...
These rules have been written to give an easily playable game which reflects the style of battles fought during the American War of Independence, and the French and Indian Wars. To simplify the game a standard size of unit is employed and only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of the status...
The Amid the Chaos rules system will allow players to command armies on the tabletop from the period 3000 BC to approximately 1900 AD. This Historical supplement covers the period from 3000 BC to 700 BC. The Amid the Chaos: Core Rules are required to use this supplement. Miniatures of any scale and any basing can be used to re-fight these battles using a...
The Amid the Chaos rules system will allow players to command armies on the tabletop from the period 3000 BC to approximately 1900 AD. This Historical supplement covers the period from 1350 AD to 1671 AD. The Amid the Chaos: Core Rules are required to use this supplement. Miniatures of any scale and any basing can be used to re-fight these battles using a...
“In the midst of chaos, there is also opportunity” – Sun Tzu. One of the key ideas Sun Tzu presented in his "Art of War" was that war was dynamic and constantly changing. Battles could be won by a general who can identify opportunities amidst the chaos and anticipate and adapt to changes as they occurred on the battlefield. Amid the Chaos is a set of Hex...
This 159-page book is a pictorial of boards and a few playing pieces from games in the New York Historical Society's collection. Really a coffee table book, there are very short descriptions of the games. From the back cover: The Games We Played: The Golden Age of Board and Table Games brings together more than one hundred eye-catching examples of...
Ramming Speed! During the American Civil War the Union and Confederate navies clashed for control of the rivers of Virginia, fighting for control of the waterways leading to the capital cities of both sides. Now you can take part in this struggle with Anaconda: Capital Navies. Anaconda: Capital Navies is a campaign framework designed to generate tabletop...
Clear for action! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Often overlooked in this campaign is the Union invasion of the Red River valley in the spring of 1864. Support General Banks Union army, a massive United...
A family of cowardly ogres, a journey to overcome their fears and the awareness that they must do it together. These are just some of the elements of this cooperative game. The children will have to move on the board and - by drawing "Courage" and "Talk about it" cards - overcome and beat the fears of the group: let's help each other and neutralize the...