Lines of Action is a simple game that uses checkers board and pieces. Its rules were published in Sid Sackson's A Gamut of Games. There are some commercial versions available though. The object of LoA is to get all your pieces into a single connected group. A group of pieces is connected if they occupy an unbroken chain of adjacent spaces, horizontally...
Use your lodestone to attract or repel pieces on an ever-shrinking board. Capture your opponent’s pieces by pulling your pieces over them, pushing them off the board, or dropping them off the edge by shrinking the board itself! Pull your pieces closer to the middle to keep them safe from the crumbling edges. Win by removing all your opponent's pieces....
You command an army of stag beetles. They are fighting each other on a cloven oak tree. The winner takes the ultimate delicacy – the oozing sap. The rules are simple, yet the tactical and strategic approaches are nearly endless. The goal is to get three of your stag beetles to the opponent's front row first. To get there, you'll need to push the enemy bugs...
The game is played by two parties with 3 planes each. The planes start at two opposite airfields, fly a circuit and return to their base. Movement is determined by a die. The course has several branches, where the players may choose with course to follow. If a plane gets on a space occupied by an enemy plane, the later is shot down and eliminated from the...
The payers take turns to roll with two dice and move. The number die determines the number of spaces to move, while the "yes/no"-die decides if the player may move at all. The players habe to move their the meeples around the board to their finish spaces. If a meeple gets on a space at the outer ring, where another meeple is standing, the later is knocked...
Each player gets 15 pawns (cups or packs). Starting positions are the first 3 rows above the red stars. The cups are placed on the pink spaces with the corn on one side and the packs on the blue spaces with the cups on the other side of the board. The goal of the game is to get 6 pieces on the red stars on the opposite side of the game board. Movement is 1...
Each player has 15 soldiers, 4 tanks, 2 planes and 1 commander. The commander is placed into the capital city (marked with a flag). The other units are placed anywhere within the first 4 rows in front of each player. The different units move and capture in different ways. Spaces marked with a square may not be entered and spaces marked with a "x" are...
The players take turns to roll and move one of their two meeples (couriers). They start at a snowman at the lower edge of the game board. The first to reach the flagged space at the "STAB" igloo wins the game. On some spaces events hinder or benefit the players. There are obstacles placed on the black spots at the beginning of the game. The obstacles may...
The game was conceived by Aldo Spinelli in 1989 and develops on a chessboard of 4 squares per side. Each player has a traditional six-sided die, which is moved from one square to another in an orthogonal direction, rotating on an edge of his choice as many times as the value expressed by the top face. The dice can change direction after each rotation and...
In the cosmic expanse, Dartondelous and Doink created Gridaris, a planet teeming with life but tainted by betrayal. As empires rise and fall, the land becomes a battleground for the Cheese People, Mops, Wizards, Monsters, Voidlings, and Business Drones, each vying for sovereignty. The fate of Gridaris hangs in the balance, its destiny shaped by the eternal...