The object of the game is the first player/fox to get one chicken back to his den wins the game. How to play: Place the chickens in the coop in the center of the board . each player takes 3 foxes and places them in their den marked on board. Throw a 6 or 1 to get a fox out of den. Throw the dice and move on that number of squares in a clockwise...
The positions of the white pieces (officers) are drawn by lot for each game and are also decisive for the deployment of Black. All figures, unless they are in their usual place, have double the possibility of movement from their deployment line and only from this line, depending on their quality and their location. So for example, a knight on square 1a is...
One player takes on the role of the fox (1), another the vixen (2), and the others each take on a hunter and his dog. At the start of the game, the foxes sit in the main hole in the middle, and the hunters, each with their dog, sit on one of the 4 red circles in the corners of the game board. The hunters and dogs try to kill the foxes, while the foxes try...
Before the game begins, the pieces are placed on the slanted quadrilateral spaces corresponding to their color. At the start, each player is allowed to roll the die three times. If they roll a 6, they may place a piece on the starting space. Rolling a 1 or a 6 allows the player to roll again. Pieces are moved in the direction of the arrows according to the...
Furan (”Stealing”) is a two player competitive board game with two roles: Fons (“the Source”) and Furem (“the Thief”). Players play twice, once in each role, aiming to capture the most beans overall. At the start of the game, the area belonging to Fons is filled with ten beans, and the area belonging to Furem is empty. Fons and Furem take it in turns to...
Gala, also knows as "farmer's chess" or "pagan chess" was a game played in some farmers villages in northern Germany. The game probably comes from the middle ages. It has been mentioned in the game books by R. C. Bell, Jack Botermans / Pieter van Delft and Glonnegger. The game is played on a board of ten by ten squares. The four corners of four by four...
The Vornox and the Mylikar were once allied races. Their ties forged through the ages by cooperation and trade. That peaceful period of time, now known as the Age of Light, is barely a distant memory to the now warring nations. No one knows exactly where the line was drawn between these former allies, but the carnage that followed is now etched in stone...
Despite the explicit intention of the designer to invent a completely new, innovative game, it's based on chess. But considering he invented the game in the 30s of the last century, it’s an impressive and complex idea. Before the actual playing starts, the board is assembled according to 3 dice. The 64 tiles form an 8 x 8 board showing sometimes a...
Generalissimo is a tactical zero-luck strategy game for two players, played on a square grid. Players command a diverse set of units, including Infantry, Cavalry, Archers, and the powerful Catapult. The core gameplay is built on a "Zero Memorization" system. Unlike traditional abstract games, all movement rules and attack patterns are integrated into the...
In Good & Bad Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an...
Giraffe Chess is a 68 square result oriented board game of India where an additional 4 squares are added to the standard 8 x 8 chessboard: 2 behind each King and Queen: these squares are occupied a pair of Giraffes (these have the move of the fairy chess Zebra, or the Bannerman in 3-sided Chinese chess). There are a number of ways to win: By checkmating...
The color of the pieces represents one of the four symbols on the GO-G0 board. Each player places his four pieces in his inner starting zone from which all pieces must go over the entire GO-GO track - in the direction of the arrow — into the outer goal zone. To start into the GO-GO-track a player must throw either a two, four or six. The piece advances as...