Abstract game race similar to Pachisi or Mensch ärgere Dich nicht. The goal is to move the pawns around the board to the "home" section, by throwing a dice. You can capture your opponent's pawns and return them to the starting square. The winner is the first player to move all their pawns to the initial section. This version of the game differs in that it...
High-Command, a game in which there is no element of chance, is played by two, three, or four players on a game board. This board has a red central section called "Siege Zone", containing 36 squares. At the four sides of the Siege Zone are yellow sections called "Base Areas", each containing 12 squares. The Siege Zone and the four Base Areas together...
HIRÞ (pronounced hirth) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins. Although it has a relatively small board (eleven squares), the ability to use moves to build stronger units makes the...
Self-published game by Galerie Club N. 68 in Kiel (a famous pub). Two players move their six valves, which serve as game pieces, by dice roll over a 6x10 square playing area. The goal is to move his valves to the starting squares of the opponent. At the start of the game, event cards are placed face down on 12 center squares, which take effect when...
Hoppsi is a small-scale capture game designed for a 5x5 grid. It’s built on a simple, high-tension constraint: pieces must always move forward. But there’s a twist. When your pieces hit the opponent's back row, they rebound, turning around to hunt from behind. Every move shifts the momentum, turning a safe position into a trap in a single turn. What makes...
Horseman's Chess is a chess variant in which a piece’s movement capabilities can change during play. The primary actors are the familiar chess pieces (Pawn, Rook, Knight, Bishop, Queen, and King) with their traditional movement capabilities except that none of them can move more than two spaces nor jump spaces without assistance. Pieces augment their...
Each player receives 5 bumblebees (figures) of the same color, which he places on the four-leaf clover in the circles of his color. The task of the game is to bring all the bumblebees onto the inner disk with the picture of the bumblebees. The game is over as soon as this happens the player succeeds and that player wins the game. The players take turns to...
Objective: be the first to reach your home base with all (4) meeples - moving by turns - 'Eile mit Weile/Pachisi' variant with following modifications 1 the number stepping out of the base and another die roll is the "1". If you don't use the "1" to step out, ist counts double and you may roll again. 2 you can't be thrown out if your meeple rests on a...
Each player gets 6 or 12 meeples (soldiers). The two neighboring player colors are allied. Movement is determined by the actual starting space of the soldier to be moved. The arrow shows the direction of movement and the numeral the number od spaces to move. The direction of movement may be changed after the first space. A soldier may shoot an enemy...
The underworld is feuding and order must be restored! In Imps, 2 players command Imps, Implings, and Overlords to prove themselves most glorious on the battlefield or to slay the enemy Overlords. Each player starts the game with a Castle containing 2 different Overlords and 4 different types of Imps, all with unique abilities. On your turn, you may do one...