Clash of Corgis is a card game with three unique game modes. Clash of Corgis - Original is a 2-4p card game where players aim to be the first player to get rid of all of their cards in their hand. Clash of Corgis - Treasure Island is a 2-4p trick-taking card game where players aim to be the first player to gain 10 loot. Clash of Corgis - Capture the...
Class of '89 will take you back to the days of big dreams, bigger hair, and the ultimate high school send-off, so break out the neon and dust off your mixtapes — it's time to create the most legendary yearbook spread ever! It's your senior year in high school, and as President of the Yearbook Club, it's your responsibility to make sure every standout...
Climb the Compendium Ladder is a compendium climbing/shedding game. What is a compendium game? It is a game where there are multiple objectives that each player must complete by the end of the game. These objectives are commonly referred to in traditional games as “contracts”. Each player must complete every contract before the game can end. Most...
This is a cooperative and combinatorial (perfect information, and no luck after the initial deal) climbing game for 2 players, that is also playable solitaire and has a competitive variant. In the game, players alternate turns drafting cards from a 5 by 4 grid of cards regular playing cards face up, with players taking cards from the lower part of the grid...
COMBO TRAX is a fighting game for 2 players using the mechanisms of a climbing game. Each player starts the game with 20 HP, and when a player passes, they will take damage based upon the last card(s) played by their opponent. They will also increase their power gauge. Further, each player has special techniques that can be triggered depending upon the...
Compared to Krass Kariert, the differences are: Different hand sizes for a 5 player game. Krass Kariert has four lives (ends when a player can't hand in a chip). Combo Up has three lives (ends when a player hands in their last chip). Combo Up has additional new rules for the new Pick Up card (all other players take a card). Combo Up has additional new...
Commander is a regular deck "climbing" card game for 4, 6, or 8 players playing in teams. (As a climbing game, Commander shares some features of its play in common with other climbing games such as President, Tichu, The Great Dalmuti, and Haggis.) Four players play in two partnerships. Six players can play in two teams of three or in three partnerships;...
Crisps is a ladder-climbing card game for 2 players. Crisps selects and recombines ingredients from several climbing games to serve up as a light & delicious snack that will leave you craving for more. Players attempt to be the first person to empty their hand of cards. Like many climbing/shedding games, players can play single cards, sets, runs, or runs...
Cthulhu Mythos Madness Daifugō is a high-chaos climbing game that grafts 25+ global house rules onto a Lovecraftian nightmare. Players battle with a hybrid deck (standard cards + 25 insanity-inducing originals) as new rules actively corrupt gameplay. One round you're collecting tricks-the next, you're sacrificing cards to Cthulhu or losing points for...
In Curry the Favor, players take on the role of two friends that take turns buying each other lunch specials at a local restaurant. However, they always want to impress the other and give a better meal than the one that was last given to them. Every turn in Curry the Favor, you will buy your friend a meal, trying to “one-up” the meal they last bought for...