DuvidaÊ! (Doubt It!) is a bluffing climbing game where the goal is to get rid of all the cards in your hand. Each player must play a stronger combination than the previous one – cards with higher value, or more cards. From 2 cards onwards, however, only one is played face up – all the others are played face down. This gives the next player the option to...
The quickest bird rules the roost in this fast-flying card game! Race to get rid of all your numbered bird food cards before the other players. Fend off sneaky squirrels, chase down wiggly worms, and build cozy birdhouses—while keeping up with the frantic, free-for-all fun! It’s energetic, it’s wild, and it’s every bird for themselves. Play is...
Eight Gods is a quick 2-6 player card game played in taverns and homes throughout the Wandering Sea (i.e. the Sleeping Gods world). Rules are also included for a solitaire game commonly played in the Wandering Sea. In more detail, Eight Gods can be played by 2 - 6 players in about 20 minutes. Each round, players are dealt a 6 card hand. Then, they give two...
The Elemies Card Game is the first manifestation of the Elemies World. It’s a game of character, strategy, adaptability, and teamwork. It is played by four players split into two teams. Get rid of your cards first, win the battles, and collect treasure points for your team. Be ready to lead and to follow; attack and hold your ground. The world of Elemies...
Emperor is a climbing card game (in the mold of President, Tien Len, The Big Two, Tichu, The Great Dalmuti, etc.) that is playable with two regular card decks shuffled together. It was designed as a climbing game primarily for 6+ people (though rule variants permit 4-5 people to play as well). The game allows singletons, sets (pairs, three of a kind...
Empress is a world of exotic steam and punk in which a one-eyed despot rules supreme. It is a world of indentured peons and hardworking mules, traveling tinker bands and perspiring fixers bathed in furnace glow. Merchantmen anchor off far-flung ports while rank upon rank of Her Majesty's rifles assemble in faceless obedience. A darkened corner could turn...
It’s summer break, and your mission is clear: finish your homework, chase after bugs, and write the best summer journal of all. But as you climb the social ladder of insect collecting, only those who take clever risks and manage their energy well will return with the best memories — and the most tokens to prove it. Enikki is a climbing game for 3–4 players...
Enlightened is a climbing card game inspired by traditional Chinese favorites like Big Two, Da Lao Er, and Zheng Fen. Players vie to be the first to empty their hand, but with a unique twist - there's no trump suit! Instead, you'll harness the dynamic interplay of Wood, Fire, Earth, Metal, and Water. Each element has its place in the cycle, mirroring the...
Entice is a climbing game which plays out over three rounds. Each player begins with identical decks of 15 cards, and choose 5 of them to use the first round; 5 others for the second; and the last 5 for the third round. The decks are numbered 1 through 15, with most cards colored red or blue, but a few are yellow. Players play one card at a time, and the...
A long journey to deliver some cheeses, pears, and a couple of elbow pipes. Watch out for those volatile suits! Fashion has never been deadlier. Entrepôt is a may-follow climbing shedding game for 2 players that uses domino tiles. Players will be moving their ship across the map (and perhaps using tiles from their hand to change the map) to play tiles and...
Players in Escalation! want to collect as few cards as possible. Each player starts with a hand of six cards from a deck that contains cards numbered 1-13, three jokers that can be worth 1-7, and two "pass" cards. One player opens by playing a single card or multiple cards with the same value, then calls out the sum of the cards played. The next player —...