Grunt, Company Commander in Viet-Nam, appears to be the first commercial squad level wargame. The rules cover areas such as U.S. air strikes, Medevac evacuation by helicopter of U.S. casualties, 'body count' victory points, NLF ambushes and booby traps. It was first printed as a magazine game in Strategy & Tactics magazine #26. SPI said: "This game is...
Gunship Crew is a Game where you are a Commander of a Helicopter Gunship in a Helicopter Assault Company in Viet Nam. Your Goal is to manage your aircraft and crew and Complete a Campaign consisting of a series of Missions and score as many Victory Points (VP) as possible to assist the war efforts. Campaigns can be Short (8 Missions), Moderate (12...
GUNSHIP PLATOON is a Game where you are a Commander of Platoon of Helicopter Gunships (the Gun Platoon) in a Helicopter Assault Company in Vietnam. Your Goal is to manage your aircraft and Complete a Campaign consisting of a series of Missions and score as many Victory Points (VP) as possible to assist the war efforts. Campaigns can be Short (8 Missions)...
A game on the ten-day battle for Ab Bia Mountain, May 1969. The map is 15 hexes by 28 hexes with each hex being 150-200 meters across. Somewhat unusually for a Perry Moore production of this period, the map is in color. There are over 140 counters. The game is tactical with platoon-sized units. There are special rules for things such as weather, napalm...
"Hamburger Hill: The Tactics of Futility is a recreation of the bloody assault by three battalions of the U.S. 101st Airborne Division (with some help by the South Vietnamese (ARVN) 1st Division) against two battalions of the North Vietnamese Army's vaunted 29th Infantry Regiment dug in on a hill known as Dong Ap Bai, in the A Shau Valley of what was then...
Hearts and Minds: Vietnam 1965-1975 is a card-driven game covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara Line...
Modern combat game with an emphasis on individual skills and battlefield leadership, rather than on the weapons themselves. The focus is on infantry engagements, but rules are included for armor, horse cavalry, and air support. Infantry weapons are abstracted into 15 basic classes. Includes three scenarios, involving French Resistance in WWII, ARVN vs Viet...
Rules for company to battalion level, from 1919 to 1999. Scales 1 vehicle, 1 infantry squad (circa 10 men) 1" = 50 meters No stated timescale A simple set of miniatures rules which places the emphasis strongly on the motivation of troops rather than the technical capabilities of their weapons. This is essentially the big brother of "Hell by Daylight" the...
Historical Conquest: The Journey Through Time is an adventurous card game where players can create personalized societies with key players from history and battle them one against another; anyone, anywhere, anytime. Each card is complete with: fantastic illustrations of people, places, events in history; abilities in the game according to the abilities...
Hostile Environment: Special Forces is a fast-paced tactical 28mm miniatures game that is designed to be played on a battle mat with a 1” grid. The game is based on the Hostile Environment world, but players may use whatever modern or futuristic miniatures they have from Vietnam, Cold War or Science Fiction eras. Hostile Environment uses a die-pull...