The learners will be able to remember at least seven facts about one of the following four wars, within one week of playing one game: the Civil War, World War I, World War II, or the Vietnamese War. The objective of the game is for players to accumulate the most Category Cards that match up with their War Card, while holding the least number of other war's...
Fox One is a fast-paced card game of modern jet fighter combat. Each player flies one or two jets and uses his or her missiles, guns, and skill to destroy opposing jets. Aircraft and missiles from the 1950s to the present day are represented. Future expansions will provide you with additional aircraft, targets, and munitions for years of enjoyment. Each...
Air combat 1950 to the Present Day Current Edition: 1.1 52 pages; recommended scale 1/300, 1/600, 1/700; complexity: 7/10; level of detail: 7/10; avg game length 1-1½ hours; dice required: D10, D6 View Summary of Contents These rules simulate tactical level jet fighter combat from 1950 to the present day. They are specifically designed for jet versus jet...
From the website: Battalion-level wargames rules for the Vietnam War. Game Info 1 stand represents a fireteam, 3 stands plus an MG stand to a platoon. The game is driven by two card decks (supplied fully printed on sturdy card). The game deck drives the order of action on the table and controls the passing of time within the game. The event deck throws in...
Three years after the collapse of South Vietnam, General William Westmoreland announced that “militarily we were successful . . . we didn’t lose a single battle above company level.” It was in these intense company- and platoon-level firefights, which characterized most combat in the Vietnam War, that military engagements could be won and lost. At close...
Charlie don't surf! Full Moon Jacket is a solo and co-operative squad based game in which players take roles of various unique US Marines and Vietnamese Fighters in the Vietnam War. Each character brings their own skills and signature equipment in order to survive against endless waves of Werewolves as Dusk turns to Night. The hordes of Werewolves are...
3 Squadron of the Australian Special Air Force Service Regiment (SAS) arrived in Vietnam in June 1966. Their objectives were to undertake reconnaissance patrols and to observe enemy movement, as well as to conduct offensive missions deep in enemy territory. They often operated in groups as small as four and moved slowly through thick jungle and bushland....
Giac My is designed for miniature wargaming involving the recent conflict in Southeast Asia. Several aspects are covered in these rules that are normally not found in other wargaming rules for the modern period, such as tunnel warfare and pungi sticks. Although large formal battles can be fought (and sometimes were in Vietnam), the main thrust of this...
From the website: "Vietnam - 1970 After the defeat of the Japanese in the Pacific, America had to formulate a policy for Asia and the rest of the world. As allies of Ho Chi Minh's fighters against the Japanese, it is clear that the U.S. had several choices in Indochina. The decision to back the French, attempting to regain control of the region, led to...
“After the Ap Bac battle the enemy realized that it would be difficult to defeat us. After Binh Gia the enemy realized that they would lose to us.” ---Le Duan, Communist Party Secretary in Hanoi about the significance of the battle of Binh Gia. Following the disastrous 1963 battle of Ap Bac, more military equipment and advisors were sent by the United...
Green Beret is a game for two players simulating the military situation in the Central Highlands of Vietnam in 1964-65. Viet Cong (VC) guerillas and North Vietnamese Army (NVA) regulars faced off against the poorly motivated and unprepared Army of the Republic of Vietnam (ARVN). and Civilian Irregular Defense Groups (CIDG): units of irregular light...
Green Beret: Vietnam gives you command of a Green Beret team in the Central Highlands before and during the Vietnam War. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your...