Infiltrate: Vietnam is a co-operative skirmish wargame, aimed at 15 – 28mm miniatures and designed to represent special forces and insurgent operations in the jungles of Vietnam in the 1960s and 70s. You will choose your weapons, you will track your ammo, and you WILL bring back the vital intelligence we require to win this war, either by force, by...
Fast play air-to-air combat miniatures game for jets equipped with guns and missiles. The game uses a rectangular grid with playing card suits marking 4 rows and cards K to A marking 14 columns, similar to Gary Graber's Göring's War. Jets have individual flight characteristics for vertical and lateral movement, as well as armament and structural points....
Insurgency is a game of political and military conflict set in a fictitious underdeveloped province in the second half of the 20th century. The object of the game is to use guerrilla tactics in order to gain control over the country side. Catalogue Description Guerilla warfare, people's armies, wars of "liberation" . . . someplace in the world today, a...
Iron Triangle is an asymmetric lane battler set during the Vietnam War search and destroy operations from 1966 up to the Tet Offensive in 1968. Two players assume opposing roles: the Viet Cong, leveraging concealment, mobility, and disruption, and the United States, applying sustained pressure and attritional tactics to limit insurgent influence. Across...
The First Fight of Many It Started Here LZ X-Ray is a simulation of the air assault by the 1-7 Air Cavalry Battalion into the Ia Drang Valley in mid-November of 1965. This platoon level game tells the story of the Air Cav's desperate fight for survival against the overwhelming strength of three North Vietnamese Army (NVA) regiments. This newly revised...
My aim with these rules was to create something which allowed you to fight larger battles, where each base is a battalion. The rules cover the period pretty much from the development of the magazine rifle onwards, but you can doubtless fudge that. The aim is to allow you to fight several different sorts of game. Yes you can have the clash of regular...
(from ATO web site:) The turning point of the American war in Vietnam occurred during the first months of 1968, a period framed by the Tet Offensive as well as the campaign featured here, the fighting for Khe Sanh. The region just below North Vietnam, Quang Tri province, was especially vulnerable to threats from the North Vietnamese Army (NVA) in the...
Khe Sanh ‘68 places you in command of United States and South Vietnamese (ARVN) forces in the campaign to relieve the USMC firebase at Khe Sanh during the Vietnam War. The historical campaign was something of a race against time as the US high command feared that the North Vietnamese were going to attempt to overrun the base. All resources put into the Khe...
After a year-and-a-half of being “in country”, the US Joint Chiefs of Staff and many in the Pentagon were becoming increasingly concerned that the war in South Vietnam was not going according to plan. Despite increasingly optimistic reports and news conferences from the head of MACV, Military Assistance Command, Vietnam, General William Westmoreland, the...
By the beginning of 1954, both the French and Viet Minh realized that the war in Indochina was nearing an end. Ho Chi Minh had requested cease fire negotiations in Geneva, Switzerland, and the French government was looking for a way out that would give them peace with honor. Both sides felt that a "big win" on the battlefield would finally secure at the...
La Vallee de la Mort: The Battles of Na San and Dien Bien Phu is a new edition of the games published by The Microgame Design Group and Against the Odds. This new edition has the two games on Na San and Dien Bien Phu, as well as ones on Operations Albatross and Condor all in one package. It also incorporates all of the accumulated addenda from the earlier...