"The American Civil War: 1861-1865" is a strategic simulation from June 1861 to June 1865. Combat units are generic ground forces on 1, 2, 4 or 6 strength counters. Also included are single strength permanent garrisons, leaders with variable (0-3) Leadership Ratings (3-USA, 4-CSA), a special Union naval leader (Farragut), Forts, Railroad Junction and...
American Civil War from Strategy and Tactics issue 310 (Decision Games) reimplements the wargame by the same name from 1974. Strategic treatment of the American Civil War. The American Civil War was by far the most destructive conflict in US history. This game gives players a chance to change the outcome. The Confederate player must maintain a viable...
American Civil War 1861-1865 is a strategic level board wargame about the War Between the States. The US player controls the Union forces under Abraham Lincoln; the CSA player controls the Confederate forces under Jefferson Davis. Leaders are introduced over the course of the game (each game turn represents 3 months real time) and are activated using...
AMERICAN CIVIL WAR COMMANDER 1861-1865 Death of an institution. The bloodiest conflict in the Western Hemisphere. FEDERAL side in the American Civil War Can you afford to wait for the naval blockade to starve the Confederacy? How safe is Washington? What would an early capture Richmond do? If you keep fighting the South at the expense of your own men you...
“In the midst of chaos, there is also opportunity” – Sun Tzu. One of the key ideas Sun Tzu presented in his "Art of War" was that war was dynamic and constantly changing. Battles could be won by a general who can identify opportunities amidst the chaos and anticipate and adapt to changes as they occurred on the battlefield. Amid the Chaos is a set of Hex...
Following Dewey's naval victory, US Officials negotiated with Spain over the surrender of the Philippine capital, Manila, while simultaneously negotiating Filipino independence with Aguinaldo. When US forces occupied Manila, Aguanildo's own larger, and initially better armed veteran force squared off with McKinley's expeditionary force. There followed four...
And March to your Front is a platoon/company level game for the battles on the North-West Frontier during the Second Afghan War, the wars in the Sudan against the Mahdists, and the war in South Africa against the Zulu nation. On one side there will be the British player who will command British units and native troops in British service, e.g., Indian...
After the Great nuclear war... People are gone, Ants are Smart and the Backyard is at war! Ant Attack is an exciting new 2 player card game of strategy requiring the correct amount of boldness, cunning and deception. As overall commander, you deploy your units and leaders onto the battlefield into well-tuned squads in attempt to destroy your enemy. Deploy...
Antietam: Burnished Rows of Steel is a Tactical level board-wargame of the bloodiest single-day battle in the American Civil War. Game turns are sequential, with each player moving, firing artillery, and then having two rounds of combat, each in turn. Also provided are rules for solitaire play. Victory is determined by victory points earned by the Union...
"Antietam Campaign" is a Grand Tactical hex-and-counter wargame for 2 players. With less than six pages of rules, it is very adept in it role as an introduction to gaming the American Civil War. The developer’s notes indicate that it is a modified installment of the Blue & Gray (SPI) system. The games comes with three scenarios, from nine to thirteen turns...
Increasingly regarded as THE pivotal battle of the civil war, this "mini" game is based on rule systems from Borodino and Austerlitz; included in and shares basic rules with others in the SPI Blue & Gray Folio Series (Chickamauga, Gettysburg and Shiloh) Scale is 400 meters/hex. 1-2 hours per Game Turn. Union Movement Restrictions are used to reflect...