A simple Australian children's roll-and-move game produced around the time of the Second Anglo-Boer War (October 1899 - May 1902). Probably published just after Federation in 1900, the game celebrates Australia's new nationhood as well as its participation in the South African conflict, in which the various Australian Bushmen's Contingents played a major...
Austro-Prussian War is the third of the Wars of the Imperial Age series. This one appeared in Strategy & Tactics magazine #167, March-April 1994. From the introduction: Austro-Prussian War simulates the Seven Weeks war of 1866 between Austria, assisted by a number of minor German states; and Prussia, with the support of the newly-formed Kingdom of Italy....
Spanish skirmish game for the period of the Africa exploration between 1830 (conquest of Argel by the French) and 1925 (end of the Rif war). The rules not only allows for historical scenarios, but also to introduce more "fantastic" elements as Tarzan, Allan Quartemain etc, or set it into a more "steam-punk" Victorian setting. The first edition is...
Armies list for the Spanish skirmish game "Bajo el Sol de África". It covers both the European nations (as regular armies and local-trained troops) and the African tribes and local warlords that waged during most of the XIX century in the Dark Continent. Included Arae Anglo-Egypcians, Askari, colonial expeditions, Arabs and Swahilis, Azande, Majdist...
A game covering the struggle among Edo-bakuhu and Son-noh factions in Kyoto area. Each player control any one of Aizu-faction, Sin-sen-gumi, Tyousyu-faction, and Son-noh group. Each player has a different goal in this game. Aizu and Tyousyu are evaluated by support value. On the other hand, Sin-sen-gumi is evaluated by control of areas and Son-noh group is...
Crimean War Quad: Balaclava - The Charge of the Light Brigade, 25 October 1854 "Balaclava is a battalion-level simulation of the Crimean War battle that resulted from a Russian attempt to destroy the port of supply for the British forces besieging the Russian fortress of Sevastopol. The battle was fought in the two valleys separated by a ridge north of...
Balance of Power are a set of horse and musket rules that allow players to fight battles with multiple corps per side in a reasonable amount of time. Each turn is 15 minutes, each infantry unit approx 1000 men, each cavalry unit approx 500 and each artillery unit 12 guns. The rules emphasise easy to play game mechanics at the unit level so that a large...
Strategy & Tactics magazine #164. Description from the rule book: Balkan Wars is an operational simulation of the two wars which were fought in the Balkans immediately prior to the First World War. ... There are two scenarios, one each for the First Balkan War and the Second Balkan War. In the first war, Bulgaria, Serbia, Montenegro and Greece fight the...
Relive the First Balkan War in this exciting and quick playing game. Having recently lost Libyan and Adriatic territories to the Italians, the Ottoman Empire has shown its weakness. Serbia, Greece, and Bulgaria now see this as their opportunity to expand and claim the Balkans for themselves. Will you maintain the Empire and hold lands held since the 14th...
Four players compete to keep/gain cities of the Ottoman Empire in Europe. The player with most cities under his control after 7 rounds is the winner. The game introduces a 4-outcome mechanism to conclude the result of each attack on a city using a fortune wheel. No dices used at all. Other game mechanisms include cards, pick of advantages from a table...
In the fall of 1861, General McClellan ordered his subordinate, Charles Pomeroy Stone, to make a demonstration on the West bank of the Potomac 35 miles from Washington DC to see if the Confederates might react. A patrol had mistakenly reported a rebel camp ripe for raiding so Stone, in turn, ordered Colonel Deven to advance on the supposed camp. Having...