“Flags of Valour” is a toolkit system for war game enhancement. This particular release is Set 1, and deals with the German, Russian, and Finland forces of the Eastern Front. FOV is a set of modules that extend the use of any counter based war game so that you can add both the often under-utilized practice of “Fog of War” OR that of higher level...
Flags of Valour is a toolkit system for war game enhancement. This particular release is Set 2, and deals with the Japanese and American forces of the Pacific. FOV is a set of modules that extend the use of any counter based war game so that you can add both the often under-utilized practice of “Fog of War” OR that of higher level Intelligence Gathering...
Down in Flames: Jets brings the Down In Flames system to the jet age, by adding missile combat and range. The "one hit one kill" sudden death nature of modern combat, makes this game very different than earlier versions of Down In Flames! Multiple campaigns from the 1970s through modern day give players a variety of scenarios. During these campaigns...
Down Range is a wargame developed by a Marine Captain to train military tactics. Players control units like "USMC M2 gun team" and "Substandard combatant" and "M1 Abrams" in a rule set that aims to be simple for non-gamers to pick up. On your turn, each of your units gets one movement and one action, where different units roll different dice to determine...
Downtown: Air War Over Hanoi, 1965-1972 is a game of air warfare over Hanoi. During the Rolling Thunder (1965-68) and Linebacker (1972) campaigns, Hanoi and the Red River Valley was the focus of American air operations intended to pressure North Vietnam's Communist leadership into ceasing their attacks on the South. Against large "packages" of US attack...
The Dragon and The Bear is a two-player wargame of a hypothetical China-Soviet War in 1969. One commands People's Liberation Army and the other commands USSR Army. The map describes the Northeast China (ex-Manchuria) and a part of Russia and Mongolia. Each unit represents a division. The theme and components look like SPI's classic The East is Red: The...
Dragon Ascending: The New Cold War is a two-player grand strategy game of rivalry, ambition, and global transformation from 1990 to 2050. One player leads the United States, the other China. Across four sweeping turns, you’ll compete for global prestige through trade, technology, diplomacy, and military power while navigating upheavals from real history...
Modern War #45, November 2019. The Dragon and The Hermit Kingdom is a two player game that covers the hypothetical simulation of a second Korean War that could occur in the very near future. This game is a precursor to The Dragon that Engulfed the Sun (Modern War #42). It simulates the war that would have occurred on the Korean peninsula just prior to that...
The Dragon that Engulfed the Sun is a two-player operational-strategic-level wargame simulating a hypothetical Chinese invasion of Japan. The premise of this game is a sudden war has erupted on the Korean peninsula, compelling China to intervene in the conflict—this time well before the United States could reinforce South Korea sufficiently to prevent it...
Modern War #12, Mar-Apr 2014 Dragon vs Bear: China vs Russia in the 21st Century is a wargame based on the premise that the People’s Republic of China and the Russian Federation go to war sometime in the twenty-first century. The game is an update of SPI’s East Is Red game, specifically showing the developments in warfare that have occurred in the...
Drive on Baghdad: 2003 is a solitaire game in which the player takes command of Central Command Forces during Operation Iraqi Freedom. Your goal is to defeat Saddam Hussein’s forces in such a manner as to prevent a post-campaign insurgency from breaking out. The system plays the Iraqis. You will have to deal with a variety of situations, such as: battling...