The outcome is history… your actions are not. Take Drone Front - Skirmish into some of the defining drone battles of the modern era. This supplement contains 21 scenarios, built around the Drone Front: Skirmish core rules and designed to bring UAVs, UGVs, USVs and advanced drone rules much more heavily into play. Sixteen scenarios follow the evolution of...
Дроноводи ("Dronovody") (meaning Drone-drivers in Ukrainian) is the world's first table-top game about drones. It transfers players into the world of the modern battlefield, where drones have become an integral part of tactics and strategy. Players take on the role of unit commanders who manage crews, implement new technologies, destroy enemy troops and...
Wargaming rules for skirmish warfare among the drug cartels, policia, DEA and zombies. The setting for DrugWarZ is time-period agnostic and could be any time from the 1980s through today. The weapons are generic enough that you don’t have to worry about what type of sub-machine gun a mercenary is carrying, you just have to know it is an SMG. Same holds...
Duel Moderne is a French set of miniature skirmish rules. The rules cover 6 time periods: colonial era, WWI, WWII, Viet-Nam war, present day, and sci-fi. The game scale is tactical (1 miniature represent 1 man or 1 vehicle, 1cm represent 1m and a turn represent 5 seconds) and uses simultaneous action resolution mechanics. There are rules for vehicles...
The city never sleeps, and neither do the crews looking to take it for everything it's worth. You and your rivals all have eyes on the same prize—vaults full of cash, high-end loot, and a chance to cement your crew’s reputation as the best in the business. But there’s a problem: the more jobs each crew pulls, the more attention they attract. Sooner or...
The party card game of nuclear thievery. Someone at the table has the holographic Nuke Codes card. But who? Use cards in your hand to find out who and secretly steal them for yourself. Now that you have the codes you will need to protect them and try to throw people off your scent or everyone will be after you! The codes will switch hands multiple times so...
User summary: A modern warfare wargame, intended to be used with 1/285 miniatures and terrain tiles, developed and adopted as a training tool by US Army from 1977 to 1997. The scale is one inch to 50 meters. A curtain is suspended half way down the playing area to simulate fog of war, and can be moved forward or backward depending on the knowledge of the...
Game description from the publisher: The secret laboratories of the Blutkreuz Korps have produced effective combat units in the past, but none have been considered works of art until the "KampfsAffen" Program yielded the Axis Gorillas. Genetically altered for an increased mental capacity, these specimens also possess both Herculean strength and bestial...
Game description from the publisher: Axis soldiers had pinned down Captain Joseph Brown where they had bunkered in a Scapa Flow alley. As he and his men watched bullets trace the air over their heads, the thundering footsteps of a combat walker began to approach. Before he even saw the walker, he heard its massive cannon blast, and a nearby wall exploded...
From the publisher website: New expansion boxes for Dust Tactics will take your game to the next level! Featuring new tactical options for your Allied and Axis armies, these primed, unpainted miniatures will expand and enhance your existing forces. For the Allies, speed and versatility mean staying one step ahead of the enemy. With the Gunners expansion...
Game description from the publisher: New heavy walkers for Dust Tactics bring the big guns! Allied forces gain new strength with the Heavy Assault Walker. Support your troops with the Punisher, the heaviest walker the Allies have produced. Its twin 155mm howitzers can pummel even the mightiest walkers. Adhering to the Allies' traditional strengths, the...
Game description from the publisher: New heavy walkers for Dust Tactics bring the big guns! In response to the introduction of the Heavy Assault Walker by the Allies, Axis engineers – refusing to be outdone – introduced their Heavy Panzer Walker. With its dual 17.3 cm FpK, the Königs-Luther features raw firepower so terrifying that many enemy tank...