From the publisher's website: The Apocalypse is here! The dead of the Earth have risen, and now they roam the land seeking living beings to feed upon. Powerful undead such as vampires and ghouls command legions of flesh-hungry zombies in chilling, inhuman war bands. Small pockets of resistance remain as humans wage a desperate battle for survival in a...
Fire Fight, Modern Miniature skirmish rules These are a comprehensive set of rules for small unit actions since 1945. They are designed to give a playable game whilst recreating the uncertainty of modern warfare, to this end the ‘old fashioned’ method of drawing chits is used to control initiative whilst for playability the hit chance of some weapons has...
Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi...
Kontact Now: Red Eclipse is the first game in a new tactical system. Kontact Now: Red Eclipse (KNRE) covers the Cold War Gone HOT in West Germany in 1989. KNRE is designed and developed by Steve Overton with Jon Southard, designer of the original Fire Team game consulting and graphic design by Shayne Logan. KNRE covers the US and Soviet forces fight on...
Firebase Inferno is a 2 player that takes around 1 hour to play, and is an area control, simultaneous card play, jungle combat wargame set in a near-future dystopian world. Players control one of two factions (the Cyto-Command or the Shadow-Force) who they will use to traverse treacherous jungle terrain, collect strategic resources, and construct powerful...
Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules...
FIREFORCE: RHODESIA is a solitaire game of the Rhodesian War. The player assumes the role of a Commander of a combined Force of Rhodesian Security Forces, including the Rhodesian Light Infantry (RLI), Rhodesian SAS and the Elite, Selous Scouts. As commander, you are responsible for securing your Area of Operations (AOR) by successfully conducting various...
Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965. Firepower gives players the opportunity to command squad units in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any...
These optional rules provide a system for "linking" individual battles into an abstract campaign game, and is recommended only for very experienced players of the game. Basically, Campaign Turns are made on a "strategic matrix" and, when both players are willing, battles are resolved using the FIREPOWER game. Due to the number and size of the individual...