A Risk-type variant, Civil War 2061 explores a possible future of the United States of America, one where the states have broken into different factions, facing off against one another for total control of the USA. The New South has risen again, and must deal with not only the US governmental troops, but militia from other states. Two to six players decide...
Containing six scenarios spanning three wars, this Module includes all the supplemental rules and data needed to carry the CoA system through the Arab-Israeli Wars. Each scenario includes an 8 1/2" x 11" map, a brief historical commentary and tables with all pertinent data extracted for the players' convenience. Although this module was designed to be used...
Clash of Lions: Battle of Jiradi Pass – June 6, 1967, is an introductory-level wargame simulation of the battle of Jiradi Pass, fought in the Sinai between remnants of the Egyptian 7th Infantry Division and elements of Israel's Tal Armored Division. Players are cast in the roles of the local commanders on this battlefield. Both will be challenged to do as...
Originally self published by Mike Hayes in 1974 as "The Warlord" - this edition came in a red box. It was reprinted by Mike in 1978 as "Warlord" and came in a blue box. It was released by Games Workshop in 1980 in a smaller version (only western half of the Warlord board) as "Apocalypse". As of October 2012, the game is now available again as Classic...
From the introduction: Close & Destroy introduced the notion of playable, realistic, modern combat miniatures game. Close & Destroy II picks up where C&D left off. We have tried to produce a set of rules which covered tactical air and air defense and which could be added to C&D without changing what works. "If it aint't broke, don't fix it." These rules...
Close Quarter Battle (CQB) is a fast-paced miniatures game that follows the action of small Fireteams against enemy insurgents. Strike squads are made up of highly trained operatives who are sent on clandestine missions to disrupt the enemy. Games are played between two opposing players. One player controls the insurgents and the other controls the...
"The squad is now deployed. Sarge checks his men with a gaze; each of them had been trained to face the hardest conditions, but today they're about to prove their qualities on the battlefield. Suddenly the command comes - 'Break in! We're at stake!' The squad breaks in and..." ... you tell the rest of the story! With CLOSE QUARTER COMBAT you can simulate...
Nominated for 2025 Charles S. Roberts Awards (“CSR Awards”) recognize excellence in tabletop conflict simulations. This is a game of modern naval combat; the focus is mainly on Convoy operations. Additional scenarios introduce rules for battle in the Baltic Sea and the Mediterranean. Ground battle is abstracted, although air and missile strikes against the...
CO-OPS was imagined by three graduates of the special military school of Saint-Cyr (General Saint-Hillier class, 2015-2018). Designed as part of the simulation courses to provide a training tool for future section leaders, the game emphasizes cooperation between players against an enemy played by the game itself. Each player takes the lead of an infantry...
Cod War! In the mid 1970s everyone who enjoyed a nice piece of cod wrapped in newspaper and served up with a pile of crispy chips was glued to events in the North Atlantic as Britain went to “war” against Iceland over the issue of fishing rights and economic control of the sea. “Cod War” comprises a brief history of the Cod Wars, tactical rules (with two...