CATSS is a military simulation system, a wargame, which aims to simulate modern and contemporary combined arms land warfare (from World War II to the present days). CATSS stands for Combined Arms Tactical Simulation System. CATSS is a game system. The rules allow simulating most ground combat, of all intensities: from high-intensity warfare to guerrilla...
An operational design by Greg Porter covering the Nagorno-Karabahk War of 2020. You'll command formations of T-90 tanks, BMP-equipped mechanized infantry, drones, cruise missiles, and squadrons of attack aircraft as you simulate the war between Armenia and Azerbaijan, which took place in the fall of 2020. Units represent battalions grouped into brigades....
Description from the publisher: A multiplayer (2-5) card game on power politics in the fictional Latin American country of Virtualia, after the departure from power of its strongman leader Jesus Shaves (pronounced “hay-sus sha-bezz“)... actually a thinly-disguised post-Chavez Venezuela (though when first designed in 2013, it wasn’t post-Chavez yet). The...
CENTCOM is an operational one-player simulation of US-CENTCOM military operations in Afghanistan and Iraq during 2001 to 2003 and optionally 2005. The player controls the forces of the CENTCOM (US, NATO, Northern Alliance, and other Allies). The game system controls the opposing OPFOR forces (Al Qaeda, Taliban, and Iraqi). The objective of the game is for...
Central America is a comprehensive, dynamic simulation that encapsulates the multiple elements of modern land and air combat. Conventional and guerrilla warfare are combined in a fluid, interactive game system. Players choose for themselves the intensity of the game and the level of detail involved. Four Introductory Scenarios teach the basics of the game....
The Central Command Game simulates potential warfare between the US and the Soviet Union over the critical area of the Strait of Hormuz sometime during the late 1980s. The game concentrates on an hypothetical land and air campaign for possession of airfield and port facilities in Iran that could dominate the critical outlet for Western oil supplies from...
This wargame is about hypothetical first confrontations between Spanish and Moroccan forces fighting for the control of Ceuta city. This conflict would be in the 90's. Map size is A3, with Ceuta city and the surrounding area (small Moroccan villages). Counters are battalion. There is one counter sheet with 96 counters. Originally published in Alea Magazine...
The Chaco War was fought out by two landlocked countries, Bolivia and Paraguay in South America. On paper, the Bolivians should win handily: they enjoyed a three to one superiority in manpower against the Paraguayans. However, to reach the front the Bolivians had to overcome long lines of communication, impossible terrain and low morale. The Paraguayans...
Chad: The Toyota Wars, 1979-1988, is a two-player simulation of the Chadian civil war between Hissene Habre, Commander of the Armed Forces of the North (FAN), and Goukouni Oueddei, Commander of the People's Armed Forces (FAP). Libya, France, the USA, and the Organization of African Unity (OAU) may intervene and assist in various ways, but the larger...
From the designer: "World War II, “Bug Hunts”, Colonial Wars, Vietnam, “B” movies, and Al Capone. What do all these things have in common? Heavy firepower. Whether you're patrolling the front lines, leading a gang of survivors in a "dark future" wasteland, or rooting out Zombies, yes, Zombies, CHAIN REACTION provides the rules. Any combat that involves...
ZOMBIES, AND GANGSTERS, AND MORE, OH MY! "World War II, "Bug Hunts", Colonial Wars, Vietnam, "B" movies, and Al Capone. What do all these things have in common? Heavy firepower." With these words Chain Reaction burst onto the scene. Now two years later we've taken it even farther. It's a whole new ball game as Chain Reaction 2.0 Fully Loaded delivers...
CR 3.0 is a skirmish set of rules that can be played with any figures you may already have. CR 3.0 is a great way to learn the Reaction System used in over twenty products by Two Hour Wargames. It streamlines and updates the previous 2.0 rules and brings them more in line with the many present day THW products. CR 3.0 is essentially a THW lite version...