Contemporary air combat miniature rules that strives to achieve the fine balance between playability and detail. Suitable for 2 or more air gamers to reenact historical or hypothetical air war scenarios. The rulebook includes "Strange Stuff" notes on equipment from Science Fiction for encounters with UFO's or 'special project' aircraft. Any scale...
From the freely downloadable PDF: AirWar: C21 Lite is a cut down version of the second edition of AirWar: C21, our popular fast play, “entry level” set of rules for dogfights set in the years after WW2, and for near future SF games. The rules use a quasi 3D manoeuvre system, whereby the action is fought out in 2D, but with some representation of 3D air...
Rules for 15mm figures portraying "warlord-level battles" from the fifties through the eighties. Players create their own third-world nation--there's a random generator for creating your country's flag and name--buy units for it, and send it off to fight. A later supplement adds more political complexity--rather than a warlord nation, you can play a...
Period of Warfare covered War in Africa 1955 to 1990. Peter Pig games always cover a narrow period in order to capture that period. Thus the most important aspects of that war can be modelled and the less important ones piled into the general mechanisms. Scale Each square = 120 metres. Each model figure represents 6 real soldiers. Each model vehicle...
A hypothetical wargame involving a terrorist attack on a Strategic Air Command airbase. "ALERT FORCE is a man-to-man tactical game of terrorist warfare. Rules include the use of fragmentation and gas grenades, light anti-tank weapons, satchel charges, vehicular movement and ramming, the effects of exploding aircraft, bunkers and even the theft of nuclear...
This volume presents the rules of one of the first real wargames developed in Italy. At first it was played at the A.R.G.O. (Roman Association of Operative Games) and then, in the '70s, it was slowly presented, piece by piece, on the defense magazine Esercito e Armi - Interconair. At last it was published as a book by the Italian editor Mursia that had a...
"Algeria: The War of Independence 1954-1962" is a 2 players wargame simulating the conflict between the FLN Arab nationalist guerrillas and the French government from 1954 to 1962. During the game, the FLN player tries to erode the authority of the French colonial authorities and replace their governing structures with his own, to the point that Algeria...
Alliance: Supergra Strategiczna is a "Strategy and Diplomacy" multi-player board wargame that simulates a theoretical War in Europe in the '30s. Seven Nations: Britain, France, Italy, Germany, Romania, Poland, and Turkey are trying to eliminate the competitors. When four Nations are defeated (no more cities controlled) the remaining three nations share the...
Ever wondered what it might have been like guiding a nation through the turbulent and potentially disastrous Cold War? Choose a country or create your own in this abstract card and dice board game representing nation building, military management, leaders and innovations, events and ideological conflict. Through the course of six rounds of play, use your...
Ambush Alley is a modern miniature wargame that allows players to recreate the intense counter-insurgency actions in an urban environment that have become the hallmark of 21st century warfare. The rules revolve around a universal mechanic that is easy to grasp but supports a high level of detail and rewards sound tactical play. The game’s dynamic turn...