Armored: The Art of War is a card game based on accurate US Army doctrine. All aspects of military decision making processes will be encompassed; combat troops to medics, logistics and even finance will add intricate layers to the game for advanced players and quick combat bonuses described in detail for beginners. With smooth game play and tactical...
Armoured Corps wargame rules allow players to command a combined-arms battlegroup fighting battles during the third world war. Scope These rules are designed to be quick to play with large forces from a single company to multiple battalions while still giving realistic results. The rules are also designed to simulate the role of a formation commander so...
Subtitled "Simulation of Global War and Strategic Building 1950-2001" Description from Nicholas Palmer's book The Comprehensive Guide to Board Wargaming (Sphere 1980): Arms Race has the USA and USSR (and China in a three-player version) slugging it out from 1950 to 2001 with armor, infantry, fighters, bombers, spy satellites, U-2s, guerrillas, transports...
In a world of molded plastic, discarded toys, and junk terrain, one squadron prepares for its deadliest mission yet. Time is limited, and survival rests on the whims of chance. Sarge fights to keep his team alive, Lucky keeps an eye on his rabbit’s foot, Sweep never loses a soldier to a minefield... and no soldier takes a shot until the spotlight is on...
Army Men: Card Combat is a dirt simple, two player wargame that’s playable with only a handful of plastic Army Men and a pack of standard playing cards. The game was designed with kids in mind and is a great way to introduce your younglings to the world of wargaming. In pursuit of this goal, the game is built on a simple foundation drawing on the classic...
"Asean Fleet is a contemporary game of naval warfare taking place in South-East Asiatic. Time Scale : - 8 hours per turn - 80 km per hex. The players maneuver war ships, submarines, aircrafts, amphibious war ships and cargos on a map covering. The game reuse rules from VictoryGames Fleet series, but includes new weapons as missiles, ground launched...
Asian Fleet Expansion / Plan Orange This is an extension for Asian Fleet with new rules,scenarios, counters, play aids, no map. And What-if scenarios Plan Orange, conflict Conflict between the U.S.A and Japan. It can not be used unless it has Asian Fleet The game reuse rules from Victory Games Fleet series, but includes new weapons as missiles, grond...
The designer of this 'Game' has taken it upon himself to devise an "Exercise" for actual Military Command Staff Officers(and supposedly to introduce them to the "horrifying aspects of modern Airmobile Infantry Operations For the components, you have: the game-box~overall WHITE with a 'Military'-style map of a very small portion of the "Saudi-Iraq-Kuwait"...
Assault - Tactical Combat in Europe: 1985, is the first game in the Assault series of games. Assault postulates a conventional conflict between the United States and the Soviet Union in the European environment in 1985." Assault, the first game in the Assault Series, includes U.S. and Soviet ground forces. The game uses 250 meter hexes, 5 minute turns, and...
Reinforcements - New U.S. and Soviet Units for Assault, is the first Assault Series module, and it required Assault or Boots & Saddles to play. From the back cover, "Now you can have a complete set: with this module, plus Assault and Boots & Saddles, you will have counters for every type of U.S. and Soviet maneuver unit likely to be in central Europe..."...
Bundeswehr - NATO's Front Line, is the second Assault Series module, and it required Assault or Boots & Saddles to play. Bundeswehr gives you . . . Leopard 1 and 2 tanks, Marder APCs, Luchs and Fuchs reconnaissance vehicles, Jaguar antitank vehicles . . . PAH-1 attack helicopters and Gepard air defense guns, for use with Boots & Saddles. Combat Engineering...