Naval Warfare in the Age of the Dreadnought. These rules are designed for naval wargames in the era from the introduction of the turreted battleship until air power took over from surface action as the dominate factor in naval war - this includes the Russo-Japanese War of 1905, WWI and the early part of WWII. These rules are primarily designed for games...
Dreadnoughts At Dawn is an innovative fast play set of rules for fighting large WW1 naval battles utilising 1:3000th or 1:2400 scale models Whilst all ships from destroyers to super dreadnoughts are represented the emphasis is on capital ships, escorts are covered in a simplified way. These rules originated as a project to see if I could produce a WW1...
Dreadnoughts At Dawn: Other Powers is an expansion to the Dreadnoughts at Dawn rules. It cannot be played without the full rules as it is basically just a ship data record pack upgrade. There are no rules changes included in this expansion. It includes new ship classes for the following countries, covering the vast majority of warships available to these...
Dreadnoughts At Dawn is aimed at WW1 and the immediately preceding years of the early 20th century. This expansion is a “What if” expansion that covers what if the war had not ended in 1928 OR what if the Washington Treaty had never happened. All combatants were planning and in some cases had started building the next generation of warships, especially...
Dreadnoughts & Battlecruisers is a tactical level game of naval combat during World War I. With this game, you will be able to recreate most any actual or hypothetical major naval engagement that occurred or could have occurred during the Great War. D&B was designed by Gary Graber, the designer of both Jellicoe vs Scheer and Escape of the Goeben that...
Drive on Paris, is a game simulating the first 100 days of fighting on the Western Front during World War I. The mobile campaign of 1914 in the west was the result of more than a generation of staff planning on both sides. The German General Staff had prepared the Schlieffen Master Plan of a giant right hook into France which its namesake had hoped would...
From the website: Duel of Eagles is part of the Wings at War series of wargames rules from Tumbling Dice. Duel is designed for recreating World War I air combat using Tumbling Dice's 1/600th scale aircraft models. The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly...
World War 1 Australian war game for 2 players from the National Game Company. The object of the game is for each player to strategically place 9 howitzers playing pieces in a position along a World war 1 trench line to capture their opponents howitzers. When 3 howitzers are in aligned along the trench line the player calls out "Trio" and may remove any...
The game allows to study and recreate the most dramatic battle in the Alps front during WW1, a struggle that, due to italian High Commands unpreparedness, evolved in one of the worse disaster in the whole italian military history. Compared to other offensives of the same period, where territotial gains were measured in meters or little more, often paid...
By August 1919, the British 45th and 46th Battalions, together with over seven river monitors and gunboats mounting up to 9" guns, over 25 aircraft (mostly DH9A bombers) were in place for the final blow on the Red virus known as Bolshevism. By this time, the French and Americans had all left. It was now a British show and one that was destined to leave a...
From the company website: DYSTOPIAN LEGIONS is a fast-paced, action-packed 28mm scale tabletop game set in the exciting world of Dystopian Wars, where Victorian super science fiction has created a fascinating and brutal arena for a deadly world war. The game is scalable from a small number of models right the way up to a full blown company of men with...