Description from the publisher: Westfront is a company to battalion level game for WW1 forces, designed for 1/72, 15mm or 10mm miniatures. Smaller scales could also be used. Westfront is designed with simplicity in mind, but since it represents communication issues, orders from above, random events like units becoming lost, as well as the actual movement...
International Game Series game from Multi-Man Publishing. A new Area/Impulse game and Card Driven Game (although not in the standard way) on the Western Front in World War One. Units are approximately corps-sized, and each of the ten turns represents half a year. Each side alternates activating units to move or fight by card play, either as a "simple"...
When Eagles Fight is two-player game simulating the campaigns fought between the Central powers and Czarist Rusia, from Tanneberg in 1914 to the fall of the Romanov in 1917. Each turn represents one or two months, depending on the season. Each hex equals 25 miles from side to opposite side. Units are mostly corps, with a few divisions representing...
This is a variant to the free set up scenario of the game When Eagles Fight. Here we assume that as the "July Crisis" worsened, a change of heart came over the German General Staff to the point they abandoned their idea of first scoring a victory over France. Accordingly, they resolve to stand with two armies in Alsace-Lorraine and switch everything else...
While soldiers in France were drowning in mud and the fighting on the Eastern front raged through forests and marshlands, an entirely different kind of war unfolded high in the snow-covered Alps. The struggle between Austria-Hungary and Italy remains a largely unexplored setting for wargaming. In this rule set, you and an opponent will recreate the brutal...
Take to the Skies over the battlefields of WW1, and duel for Glory! Oh, and did we mention you're also animals? Yes, that's Camels flying Sopwiths vs Quokkas in Fokkers. They're Wild, and they're Aces! In Wild Aces, players program their plane's manoeuvres each round by playing action cards, then execute them to outmanoeuvre opponents and score hits while...
Description from the publisher: Windhoek: Campaigns in Southwest Africa 1914-15 is an Operational level wargame of the campaign in which British Empire forces, mainly from the Union of South Africa, conquered the German colony of Southwest Africa. In the original campaign, the British won within ten months, but the campaign could have gone differently, as...
A hexless miniature wargame rulebook designed to be played with forces of model aircraft in 1/72, 1/144, or 1/300 scale. You choose and collect the aircraft to fly, and then send them into battle. Each player controls one or more flights of 3-4 aircraft. Each aircraft is rated for its performance in speed, agility, structure, and so on. Pilot skill is...
Description from the publisher: A NEW DIMENSION IN PLANE-TO-PLANE SIMULATIONS Manage your plane’s energy and altitude while maneuvering and dogfighting against the enemy. A true 3D world, thanks to the side-view where you can see your aircraft losing altitude while turning and exploit environmental elements such as the sun and clouds to surprise your...
"A game of plane to plane combat in World War I" There is plenty of goodies in the box, including three geomorphic map boards, plenty of thick counters, and as much rules as you can stomach. Luckily, you can select both your level of realism (i.e. complexity: ranging from the Mass Game to the Duel Game) and the length of the scenario (30 min to 4 hours)...
Wings for the Baron is a game of designing and manufacturing World War I aeroplanes. It uses cards to represent the various aeroplane technnologies and random events of the period. The mechanics are simple: each turn, the players secretly choose two actions to perform: Build (to construct factories), Spy (to acquire other players' technologies, Design (to...