SGB-18 Dreadnaught (1986) (JPY 3800) Subtitled “Return to the Dreadnoughts Age!” Two half-sized maps of all-blue, large hex water terrain. Two countersheets (308) with Panzerblitz-sized counters. Two identical single-sided PAC with 8 small charts each. A rulebook (28 pgs) with 8 scenarios ranging from 1917 to 1924 (with a SF one in 3325 (not kidding!). The...
NWS: Dreadnought Rising! (1906-1929) is a Windows based computer combat system merged with a set of naval rules for miniatures or board game hex based tactical naval combat covering from 1906-1929. Features: 50 page rules manual including a set of reference charts in PDF on CD-ROM. Rapid fire and efficient combat system that will allow for large battles to...
Naval Warfare in the Age of the Dreadnought. These rules are designed for naval wargames in the era from the introduction of the turreted battleship until air power took over from surface action as the dominate factor in naval war - this includes the Russo-Japanese War of 1905, WWI and the early part of WWII. These rules are primarily designed for games...
Dreadnoughts At Dawn is an innovative fast play set of rules for fighting large WWI naval battles utilizing 1:3000th or 1:2400 scale models Whilst all ships from destroyers to super dreadnoughts are represented the emphasis is on capital ships, escorts are covered in a simplified way. These rules originated as a project to see if I could produce a WWI...
Dreadnoughts At Dawn: Other Powers is an expansion to the Dreadnoughts at Dawn rules. It cannot be played without the full rules as it is basically just a ship data record pack upgrade. There are no rules changes included in this expansion. It includes new ship classes for the following countries, covering the vast majority of warships available to these...
Dreadnoughts At Dawn is aimed at WW1 and the immediately preceding years of the early 20th century. This expansion is a “What if” expansion that covers what if the war had not ended in 1928 OR what if the Washington Treaty had never happened. All combatants were planning and in some cases had started building the next generation of warships, especially...
Dreadnoughts & Battlecruisers is a tactical level game of naval combat during World War I. With this game, you will be able to recreate most any actual or hypothetical major naval engagement that occurred or could have occurred during the Great War. D&B was designed by Gary Graber, the designer of both Jellicoe vs Scheer and Escape of the Goeben that...
Drive on Paris, is a game simulating the first 100 days of fighting on the Western Front during World War I. The mobile campaign of 1914 in the west was the result of more than a generation of staff planning on both sides. The German General Staff had prepared the Schlieffen Master Plan of a giant right hook into France which its namesake had hoped would...
From the website: Duel of Eagles is part of the Wings at War series of wargames rules from Tumbling Dice. Duel is designed for recreating World War I air combat using Tumbling Dice's 1/600th scale aircraft models. The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly...
World War 1 Australian war game for 2 players from the National Game Company. The object of the game is for each player to strategically place 9 howitzers playing pieces in a position along a World war 1 trench line to capture their opponents howitzers. When 3 howitzers are in aligned along the trench line the player calls out "Trio" and may remove any...
The game allows to study and recreate the most dramatic battle in the Alps front during WW1, a struggle that, due to italian High Commands unpreparedness, evolved in one of the worse disaster in the whole italian military history. Compared to other offensives of the same period, where territotial gains were measured in meters or little more, often paid...