Death of an Army, Ypres 1914 is a brigade/regiment level simulation of the First Battle of Ypres. Players assume the roles of the commanders of the German and Allied troops as they desperately fight for this valuable position in the line. "The break-through will be of decisive importance. We must and will therefore conquer, settle for ever with the...
Decisive Victory 1918 - Vol. I Soissons Game scale Unit size: Regiment/Division Game Turn: 6 Hour Day/ 12 Hour Night Map Scale: 1 Kilometer per hex Whatever you do, you lose a lot of men – General Mangin, commander French 10 Army. The Battle of Soissons, 18 July to 28 July, 1918, is little known today, particularly in the English-speaking world. It is...
Decklaration of War: Trench Shock is a World War I themed game where two players deploy troops, weapons, build fortifications, and strategize to defeat their opponent. Victory is reached in one of two ways: by eliminating all the opponent's troops and weapons in No Man's Land. Or destroying all fortifications and soldiers in the opponent's trench. A Round...
This is a British World War I naval game. The board shows the North Sea, with England on one side and northwestern Europe from Brittany to Norway on the other. Across the North Sea lie a series of dotted lines that intersect at multiple points. Each side has five naval bases that mark the end of a dotted line. There is a Minefield hazard dot 1-3 spaces out...
Desolate Front is an alternate World War I card game in which myth and magic fight side by side with science and technology. Players use soldiers, officers, heroes and other items, such as The Master of the Hunt and Frankenstein's Creature, to try to take control of the battlefield. Use the latest equipment, stalwart allies, and powerful magic to vanquish...
The gameboard is your battlefield. You have a fleet at your disposal including a battleship, cruisers, submarines ... Your mission: protect your flagship and capture your opponent's flagship. Once the ships are in place advance them. When you're one space away from an enemy you must attack if your ship is strong enough (see Category groups). If yes...
This is a simple old german roll and advance board game. Each player places a bet and then in turn rolls a die to move his figure around the board. The first to reach the goal, Paris, has won. On his way the player may encounter different tiles which may advance his figure or cost him so of his money and so on. As being part of war propaganda is includes...
A further book that expands Bob Cordery's Portable Wargame system, featuring small and quick games on square or hex-grid terrain. This contains rules for ancient warfare and aerial warfare in the first half of the twentieth century. It also contains additional and optional rules for the rulesets featured in the previous "The Portable Wargame" book. The...
An easy to learn, fast-playing (1-4 hours) card-driven game for two players. The play map covers the historical French battlefield geography. The 300 counters and markers represent the historical units and incidents involved along with chits that determine initiative and order choice. These company sized units move using 180 meter hexes. The game is unique...
The theatre of Europe is about to go up in the flames of war. You are the leader of your people. Use your diplomatic skills and luck of the Iron Dice to secure victory. Diceplomacy is a simple, yet strategic dice game of war and diplomacy with the flavour of World War 1. The game has the war, alliance-making, secrecy, bluffing, and luck, etc. that people...
An ambitious project, Digital Empires attempted to cover rules for all miniatures periods and scales: skirmish to large armies, caveman wars to science fiction battles of the future. It was only available as a pay-per-PDF file from the publisher, and was over 50 pages long. It covered everything in miniatures combat: movement, morale, ranged weapons...
A web-published board game of European conflict between the Great Powers. Inspired by the game Diplomacy. From the publisher's website: "Heavily modified variant of the board game Diplomacy. Card play replaces written orders. Players should be familiar with basic concepts of the standard game such as Supply Centers, Provinces, Units, and Great Powers....