Each player receives two pawns of one color and places one pawn in entrance E. The players roll the die and advance their pawns by the number of spaces they rolled. Players may skip their own and opponents' pawns. As soon as a player reaches or exceeds space 14 with their first pawn, they place their second pawn in E and may now move both pawns alternately...
The payers take turns to roll with two dice and move. The number die determines the number of spaces to move, while the "yes/no"-die decides if the player may move at all. The players habe to move their the meeples around the board to their finish spaces. If a meeple gets on a space at the outer ring, where another meeple is standing, the later is knocked...
from the translation: OBJECTIVE Place one of your pieces on your opponents back row. THE GAME The players each stand their pieces on their back rows. They place two balls on each figure. They now take turns and choose one of the following three actions. 1.Move: Players can move the chosen piece as many squares sideways, forwards or backwards as the piece...
Each player gets 15 pawns (cups or packs). Starting positions are the first 3 rows above the red stars. The cups are placed on the pink spaces with the corn on one side and the packs on the blue spaces with the cups on the other side of the board. The goal of the game is to get 6 pieces on the red stars on the opposite side of the game board. Movement is 1...
Each player has 15 soldiers, 4 tanks, 2 planes and 1 commander. The commander is placed into the capital city (marked with a flag). The other units are placed anywhere within the first 4 rows in front of each player. The different units move and capture in different ways. Spaces marked with a square may not be entered and spaces marked with a "x" are...
The players take turns to roll and move one of their two meeples (couriers). They start at a snowman at the lower edge of the game board. The first to reach the flagged space at the "STAB" igloo wins the game. On some spaces events hinder or benefit the players. There are obstacles placed on the black spots at the beginning of the game. The obstacles may...
In the cosmic expanse, Dartondelous and Doink created Gridaris, a planet teeming with life but tainted by betrayal. As empires rise and fall, the land becomes a battleground for the Cheese People, Mops, Wizards, Monsters, Voidlings, and Business Drones, each vying for sovereignty. The fate of Gridaris hangs in the balance, its destiny shaped by the eternal...
The Mickey Mouse Coming Home Game is a variant on Pachisi with a Disney theme; in the UK it was released as Mickey Mouse Ludo. Players act as popular Disney characters from the early 1930s and race to get all four of their pawns to Mickey's house before the others. Landing on an opponent's pawn sends it back to the player's starting area. As is familiar in...
Both players get two game figures of the same color, blue or red. All figures start at the castle. Both dice are rolled. However, you only move the number of spots on one die on the board. You can always choose which of your pieces you want to advance with, but move figures at the start first! If you get on a space of your color, roll the dice again! Two...
This gorgeous game reeks of mid-20th Century science fiction imagery and optimism. While undated, the rules begin: "According to the latest scientific research, it will be possible at the latest in about 50 years, to voyage to the Moon, to other planets and even to stars much further away." Underneath the beautiful artwork, it is a roll-and-move game, but...
Whole title - "Moderner Seekrieg. Neues Marine-Schach" (eng. "Modern naval warfare. New naval chess") is a board game, like chess for 2 players (blue vs red). Each player controls 18 playing pieces - different warships. Game play: At the beginning, the game figures are placed in specific squares on the game board (always the same as specified in the...