Goal: Most counters showing when the board is full (i.e. tops of stacks and live pieces.) Board: diagonal square, edge length 6 Definitions: Spaces are considered adjacent when they share at least one corner. (i.e. in 8 directions) Single counters are alive (they can slide); Stacked counters are frozen (immobile), except that the upper-level counters can...
Players take turns rolling the die. Anyone who rolls a 6 may place a Knulli figure of their color on their starting space—specifically, on the corner space marked with a six. This brings them into the game and entitles them to roll again. With each subsequent roll, a player's Knulli figure may be moved forward by exactly one space in any...
Both dice are rolled at the same time. The players move clockwise around the turntable according to the number rolled. A pawn is drawn according to the number on one die and another pawn is drawn according to the number on the other die, or the player adds the two numbers rolled and draws according to this sum with only one pawn. If a space is already...
The players take turns to roll and move. Movements is determined by two number dice and a special die, which shows mathematical operations ( + - *). The combination of the three dice (for example 1 + 5) gives the number of spaces to move forward ( + and *) or backward ( - ). Captured opponent pawns are sent back to the start. The first player to reach...
The ideal family fun for everyone! Playable in many variations with or without rotating wheel. First one to get all pieces into the target area wins. —description from the publisher (translated) Kreisverkehr is a variant of Malefiz. In this variant, a part of the board can rotate, and it is rotated whenever a player rolls multiple sixes in a row. —user...
The fundamental concept of this game is to defeat the opponent by capturing and intercepting their pieces, and to place the Fortress Commander in "checkmate" by completely encircling him—thereby deciding the outcome of the game. The encircled opponent must surrender in defeat, and the game is over. The pieces are identical in type and number for each...
Kung-Fu is played on a 10*9 field. Each player has 3 pieces, 1 great master (Shihan) and 2 fighters (Bujin), which he places on his baseline. Players move their pieces alternately and have to allocate 2 movement points to their pieces. On squares that the pieces leave, they leave obstacle stones (Ate, 30 pieces). These can be jumped over if the square...
The players take turns to roll and move. They have to get their four cars from one corner of the game board to the opposite corner of their color, for example the red cars from Marseille to Paris, while minding the traffic rules. The players have to pay fines, if they violate the traffic rules or have to pay for having their car repaired after a crash...
Lines of Action is a simple game that uses checkers board and pieces. Its rules were published in Sid Sackson's A Gamut of Games. There are some commercial versions available though. The object of LoA is to get all your pieces into a single connected group. A group of pieces is connected if they occupy an unbroken chain of adjacent spaces, horizontally...
Use your lodestone to attract or repel pieces on an ever-shrinking board. Capture your opponent’s pieces by pulling your pieces over them, pushing them off the board, or dropping them off the edge by shrinking the board itself! Pull your pieces closer to the middle to keep them safe from the crumbling edges. Win by removing all your opponent's pieces....
You have discovered an ancient chart to a lost valley. It shows that once the valley was occupied by a fierce tribe of natives who had collected a vast wealth of treasure and used vicious dinosaurs to help protect it. No humans inhabit the valley now and the chart shows that the 'treasure' is still hidden in a temple at the top of the valley but the...
15 herbivorous dinosaurs face 3 carnivorous ones in the middle of a prehistoric jungle. Dinosaurs take turns moving on a grid. Carnivorous dinosaurs can jump over opponents to eat them, herbivores can't. Carnivores win by eating all opponents, herbivores by blocking them. The game is a traditional variant of Fox and Geese, rethemed. —description from the...