Always Carry Water is a competitive survival card game. You've crash landed in the Northern Wilderness. You and others have luckily survived the wreck, but nobody is interested in cooperating to survive. Each of you decide to forage and explore for civilization on your own. Manage what you can carry, brave mother nature, and watch out for ruthless...
AMERICAN CIVIL WAR COMMANDER 1861-1865 Death of an institution. The bloodiest conflict in the Western Hemisphere. FEDERAL side in the American Civil War Can you afford to wait for the naval blockade to starve the Confederacy? How safe is Washington? What would an early capture Richmond do? If you keep fighting the South at the expense of your own men you...
Amulet of Thrayax is a competitive, area control, card-driven board game for 2 - 6 players, designed by Tom Truman and published by Trolls ’n’ Rerolls. You are eccentric cults, rampaging around the dystopian fantasy city of Bleakpyre, harvesting the souls of decadent nobles and selfish peasants (often in wacky, comical ways) as you battle it out to win the...
Captain's Log, some asteroids pierced and destroyed our spaceship, fortunately the entire crew, although adrift, is safe. I send this help message to request the coordinates of the nearest Space Station, our suits will be able to use the energy of the celestial bodies to propel us in the right direction and keep us safe... for now. Anomaly is a solitaire...
Strategic command: WWII in Europe is a strategic level wargame set in the European and North African theatre of World War 2. It is a contest between three Factions; the Axis, the Western Allies and the Soviet Union. It is a game for 2-3 players and takes about 4-6 hours to play, for ages 12+. The players are in full control of all military, diplomatic and...
Aquifer is a Hex variant which attempts to find a consistent turn protocol to replace the pie rule; the game is balanced despite that each turn consists of the same options. In the spirit of Slither, the designer is proud to present yet another connection game in which movement is utilized to solve a specific design problem while providing unique and...
Welcome to the fight for arachnid survival. The lives of arachnids are never easy, and surviving is always part of a complex and never ending game of hunting, eating, growing, evolving and learning. In Arachno Evo you will step into the shoes of a Spider from one of these four different species - Black Widows, Tarantulas, Jumping Spiders, or Spiny...
Eurogame based on the development of Arctic ecosystems, especially fauna. It's a competitive, card-driven, engine-building game designed by Samson F. Perret and features over 150 animals illustrated by Christine Aubertin. The aim of the players is to make the ecosystem they build viable over time. Each player has 1 Ecosystem board on which to place the...
Lost Ruins of Arnak: Saxophone Promo Card társasjáték Kiegészítő 1000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
It is the age of sail. Distant empires, hungry for the wealth and resources of the New World, have bankrolled colonies on these distant shores. Now, as ancient grudges and rivalries reignite, piracy and privateering are expanding from single-ship engagement into small flotillas commanded by young commodores. Their goal: take the seas back for their home...
Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics. Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game encourages "fly by the seat of your pants", and is more like a first person...