American Civil War Commander
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American Civil War Commander társasjáték

társasjáték, 2024
Értékelem!

Az American Civil War Commander egy kiváló társasjáték, 1 - 2 játékos részére, az átlagos játékidő hosszú, akár 20 - 33.5 óra is lehet. A társast, 8 éves kortól ajánljuk kipróbálni.

Angol:
AMERICAN CIVIL WAR COMMANDER 1861-1865 Death of an institution. The bloodiest conflict in the Western Hemisphere.   FEDERAL side in the American Civil War Can you afford to wait...

Az American Civil War Commander egy kiváló társasjáték, 1 - 2 játékos részére, az átlagos játékidő hosszú, akár 20 - 33.5 óra is lehet. A társast, 8 éves kortól ajánljuk kipróbálni.

Angol leírás

AMERICAN CIVIL WAR COMMANDER
1861-1865

Death of an institution. The bloodiest conflict in the Western Hemisphere.
 

FEDERAL side in the American Civil War
Can you afford to wait for the naval blockade to starve the Confederacy? How safe is Washington? What would an early capture Richmond do? If you keep fighting the South at the expense of your own men you will bleed their armies white, they cannot keep up with your numbers.
 

CONFEDERATE side in the American Civil War
If you win enough decisive battles in the first half of the game it may damages the North's popular support for the war irreparably? Time is on your side. If you hold on to your land and repulse the Union offensives you may just win; but you must resist the urge to invade the North.
 

GAME BOARD of the American Civil War

> 1-2 player game imitating the professional war gaming played by HQ staff officers. 
> Large premium photo paper board (45 x 35 in) with historical period map; highly detailed and educational.
 

GAMEPLAY of the American Civil War

> Excellent solitaire experience and high re-play value while maintaining historical content integrity.

> While the action phase is highly competitive and entertaining, player choices will affect the economy heavily and, ultimately, the outcome of the war.
 

UNIT COUNTERS of the American Civil War

> Over 350 pieces with over 40 unique individual units.

> Laser cut wooden counters.
> 24 commander chits with individual qualities and promotion potential.
 

EVENTS of the American Civil War
Each turn of the game gives you a chance to roll on four of twelve possible historical or probable events, which will enhance some of the political dynamics indirectly affecting your income through political popularity and support for the war. Congress is a heavy influencer, while international affairs make brief appearance.
 

CARDS of the American Civil War

> Original Spanish Civil War 54 card deck. Activate historical and fictional events.
> Use deck separately for any card game.
 

ECONOMY of the American Civil War
Agricultural: cotton, tobacco and wheat were the top cash crops.
Industrial: textiles, armaments, foundries and manufacturing.

Trade: the lifeline of the South, hampered by the blockade.
Currency: immediate and sure but resulting dangerous inflation.

Taxation: The least impact on economy but it takes its time.
Bonds:  Involve the population (if they believe you'll win.)
Confiscation: a short run method with prohibitive backlash.
 

HISTORICAL SUMMARY
For over a century, there has been an ongoing discussion on the cause of the American Civil War. One extreme holds that Abraham Lincoln was resolved to destroy the cruel institution of slavery from the start and abused his Federal charter by using the Union Army to accomplish it. On the other end of the historiographical spectrum lies the narrative of the Lost Cause of the Confederacy, which holds that the South was chiefly concerned with defending the autonomy of states' rights over the preservation of the peculiar institution.
Regardless of ideological drive, the American Civil War saw the greatest clash of arms in the Western Hemisphere. The tragic heavy losses witnessed in battles such as Cold Harbor and Antietam stem from outdated military formations and tactics used with modern weapons of unprecedented killing capacity. 
Differing strategies competed for victory. The Anaconda Plan sought to constrict the Confederate trade. Robert E. Lee, genial though he was, persisted valiantly to give the enemy a decisive blow in a Napoleonic battle and bring the war to an end that way. The Union finally agreed to use its advantage in numbers and resources to wage a war of attrition. Ulysses S. Grant was the first modern general to lead troops from the rear. William Tecumseh Sherman grasped the use of destruction and terror with few holds barred to subdue the enemy. 
The conflict was, unlike others (Russian, Chinese, Spanish, Korean, Vietnam) a civil war par excellence in that it was mostly devoid of foreign entanglements.
The economy of the Civil War was as frail as it was peculiar. With the failure of the King Cotton strategy, the South failed to rely on innovative ways to raise money for the war. The Confederacy mitigated the Union’s death grip on imports through blockade runners but it could have tried other methods such as increased taxes or land sales. The Union’s expert manipulation of currency proved more reliable.
All these considerations are reflected in the game, to some extent. This is a great laboratory that gives you a chance to try out different military strategies and economic policies to win. Hindsight is 20-20. Find out if victory was as assured for the Union as it may seem or if the Confederacy could have made it!

Kategória: Politika, Háború, Amerikai polgárháború, Oktatás, Polgárháború
Mechanizmus: Akció pontok, Terület mozgatás, Kockadobás, Váltakozó fázisok, Solitaire, Szcenárió / Küldetés / Kampány, TRN-06 Pass Turn Order, Action Timer, Command Cards, Események, VIC-19 Tug of War, Market, Delayed Purchase, ECO-05 Income, Random Production, Alliances, Resource to Move, Impulse Movement, Relative Movement, Moving Multiple Units, Map Reduction, Turn Order: Random, Resource Queue

Hosszú

Hosszú játékidő! Ha egy egész estés/napos kikapcsolódásra vágysz ez a neked való!

Akár egyedül is

Nem érnek rá a barátok? Ennél a társasjátéknál nem gond, ezt már egy személytől is lehet játszani!

Háború

A társasjáték témájának fontos része a háború, a különböző csaták és harcok!

American Civil War Commander társasjáték vásárlása, árak és üzletek

Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!

Kommentek

Részletes adatok

Részletek

  • Játékidő:  20 - 33.5 óra
  • Játékosok:  1 - 2
  • Ajánlott életkor:  8+
  • Kiadók:  Student Commander
  • Elérhető nyelvek:  angol

Kiadások

  • English edition
    • Kiadás éve: 2024
    • Nyelv: angol
    • Méretek: 10.2 cm x 91.4 cm x 10.2 cm
    • Súly: 2.3 kg

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