Every player has 5 tiles with numbers from 2 - 6. On the other side of the tiles you can see a broken car. The board is a circle with 16 fields, 8 in blue, 8 in red. Each player places his tiles on his half of the racetrack. The numbers are hidden, all tiles are revealed at the same time. Red starts the game. A car is pulled as many fields as the number...
Introduction: Storm Clouds is a simple game with asymmetric piece movement and a slightly odd opening setup evocative of the game Dodgem. However unlike Dodgem, the goal is to wipe out your opponent. This is easier said than done because you can only capture backwards and to the side. A game of Storm Clouds cannot end in a draw. Corey L. Clark designed...
Like in Chess, 2 players sit opposite each other and lead their pieces from an oil company (tankers, pipelines, oil tanks, drilling rigs, company boss and general manager) on an 8x8 board. The figures are assigned short (1 or 2) steps or long (any number) steps. At the beginning of each turn, a player receives income for some of his remaining figures and...
The game Tactica "S" is a deep abstract game for two players. It has 8 white pieces and 8 black pieces that move along an 8x8 board. The mechanics are similar to Chess (the movement of pieces), Tablut (the way pieces capture other pieces) and Othello (pieces change sides - colours). Pieces are never removed from board, but only change sides. The winner is...
Talat, originally published in an all-wood edition under the name Drei, is an abstract strategy game specifically designed for three players. Each pair of players shares a game board, forcing each player to pay attention to two different gaming scenarios at once. The goal is to capture the opponents' pieces and to move your own pieces to the opponents'...
Get ready for battle! Take control of your tank and lead your crew to victory in "Tank Commander," a tactical dice-activation board game where strategy and wit are your best allies to claim victory and eliminate your opponents. Tank Commander is an exciting board game that combines strategy and the unpredictability of dice rolls to simulate intense tank...
An evolution of Terachess I, Terachess II is a large Chess variant with 26 different kinds of pieces played on a 16 x 16 board. Full list of piece types with their values: N/A - King - (King's move + Initial King's jump that replaces castling) 10.2 - Amazon - (Knight's move + Queen's move) 8.4 - Eagle - (Unique move pattern, similar to Rhinoceros) 8.3 -...
Tessella is a simple but addictive two player abstract. Easier to learn than checkers Has a strategic depth similar to chess or go Uses a completely novel board layout and capturing mechanic Each player has 7 pieces displayed along opposing corners of the board, the goal is to capture 4 pieces of the opponent. On your turn, you can either: MOVE to any...
This is a chess variant for four players. The chess rules basically apply. Each player has three special figures: 2 tetra-pawns and 1 tetra-queen. The two tetra-pawns are placed in front of the rocks. the tetra-queen enters the game only when a tetra-pawn is promoted to a queen. The tetra-pawn may move up to three spaces straight ahead or up to two spaces...
You help a brave archaeologist to collect Aymara objects of great historical and cultural value. This objects are hidden inside an Andes labyrinth wish is about to collapse. Explore the labyrinth and rescue the objects before a collapse buries them forever in time. Objective of the game Go through the Chakanas inside the labyrinth to earn points and reach...
Three-Man Chess was invented by George R. Dekle Sr. in 1984. It is played on a hexagonal board with 96 quadrilateral cells. For the most part, three-man chess follows all the normal rules of two-player chess. Different rules only apply in the center of the board. There, bishops can change color, and pawns can capture on three different squares. The game is...
The Constellars are key counsels to many generals of the Elemental Kings. These prized advisors are sourced for their flair to visualize a cosmic alignment - a strategic placement of worlds that collectively enables massive generation of magical energy crucial in sustaining a significant army. TKG ARENA: Cosmic Alignments is a game set up for 2 to 4...