As a ROVE (Results-Oriented Versatile Explorer) you're used to surveying the fringes of space, but now you've crash-landed on an unfamiliar planet. You'll need to reconfigure your reusable modules to get to safety! ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6...
An alien parasite has latched onto ROVE and is crawling all over your modules. You’ll need to figure out how to deal with this new challenge in order to complete your mission. ROVE: Crawler is a single Module card expansion. Crawler is a new module that adds a neat little twist to the game: It has a new restriction (it must always cover a single module)...
Nothing can stop a ROVE from its task. Once they reach the shore, it’s time to activate their aquatic descent protocols and continue their mission! ROVE: Dive Mode is a 1-card amphibious expansion that combines the core ROVE game with Aqua ROVE. Once you’ve completed a normal game of ROVE, place this card over your last mission to initiate Dive Mode, then...
A ROVE’s exploratory nature causes no end of trouble. These curious little bots are suckers for even the most humdrum attractions. With a near-infinite number of alien worlds to visit, every ROVE is guaranteed to get stuck in a tourist trap eventually! This 6-card expansion for ROVE: Results-Oriented Versatile Explorer introduces new Movement cards which...
This is a two-player abstract strategy game released by the Wilder Mfg. Co., taking advantage of the timely radio trend. It is NOT the same game as those released by Parker Brothers, Milton Bradley, or Alderman-Fairchild with identical titles. Gameplay is based on Checkers, with each player given five counters, called "messages," which they attempt to get...
Re is a popular Chess variant. The game is played on a 5x5 board. When the game starts, the board is empty. Each player starts with 10 player pieces: One king, one queen, two rooks, two knights, two bishops, and two pawns. On your turn, you can do one of the following three things: Put one of your pieces (not yet put into play) on an empty square on the...
Alternately, the two opponents place a marble on a space of a 7x7 grid. As soon as a player has at least four of his own marbles in a consecutive row, he captures one (or more, in the case of longer rows) of his opponent's marble(s), but must take back at least two of his own with which he formed the winning row, thus suffering a positional disadvantage....
2-player game of strategy. Stones is a grid style board game with different colored squares defining a different type of movement. The goal of the game is to create a continuous stream of your color stones without getting stuck while accumulating more points than you opponent. Points are earned by landing on pink diamond squares; however, the pink diamond...
Realms At War is a TTG made for epic multiplayer battles. It is a game of calculated risk. Portals have opened in multiple Realms, all leading to The Convergence. The king of each Realm has sent a Company into The Convergence, not for it's resources - it has none - but for it being a key strategic position, the gateway to other Realms. Each king can forge...