Final Assault allows players to field entire platoons of infantry and squadrons of tanks. The system relies on you comparing the roll of one or more d10 to a reference value (e.g. if the Tactical Value is 7, you’ll need to roll 1-7 on the d10). The game stands out for its attention to historical detail, and highlights the differences between the various...
Find, Fix and Strike A fast playing set of naval rules designed for use with models from 1/2400 to 1/6000, but adaptable to larger scales such as 1/1200. Book keeping is minimal, with damage recorded through a series of Levels rather than keeping track of damage points. Also included is a set of operational level campaign rules that provide a framework for...
Fire and Dice is a concise, fast-play rule set for miniature wargaming in WW2 which revolves around dice values in lieu of combat tables and charts. This system is designed for collegiate play where winning is a goal, secondary to having fun. Whilst there are plenty of modifier lists, these rules have no charts or calculation tables. As the name suggests...
Rules for American Civil war battles at the brigade level and suitable for battles with forces representing 15,000 to 1000,000 men. Figures are based on stands representing 150-200 men, with a unit consisting of roughly 4-14 stands. It uses alternate moves, with a pair of moves being equivalent to 30 minutes real time. The rules consist of a single book...
Age of Honor is both an expansion and scenario book for Age of Eagles I/II (Napoleonic Fire & Fury) covering the Age of Marlborough and Frederick the Great. Thus, the basic rules are needed to properly play this addition. This full color rules set contains a single page Intro - including all necessary rule changes, Unit Data Charts listing all commanders...
The Second World War saw many new innovations to combat: new weapons from jets to atomic bombs, new tactics and doctrine, and innovations which replaced many old traditions. But through it all, the infantryman remained the one indispensable item on the battlefield. Even with all the invention and innovation, without the individual doughboy, war still could...
Fire As She Bears! - 2nd Edition is a set of wargaming rules for re-fighting naval actions from the age of sail. It is suitable for ship models of all scales from 1:2400 to 1:1200 to 1:900. The game is primarily designed for the Revolutionary & Napoleonic Wars, but with some modifications can be used for earlier eras. Fire As She Bears! is of easy to...
Fire & Bayonet are simple Miniature Wargame Rules for the American Civil War at the battalion / regiment level. Core rules to be used for other periods in future expansions. In Italian. Fire & Bayonet: Regolamento per battaglie con miniature in scala 28mm ambientate nella guerra civile americana comprensivo di liste degli eserciti. Veloce da apprendere e...
A Firebell in the Night is a brigade-level set of rules for conducting battles of the American Civil War using miniature figures. Virtually any mounting system will work. Distances on the colorful charts are listed for both 15mm and 28mm. Developed over several years in conjunction with wargamers, re-enactors and ACW historians. Innovative movement and...
FIRE FIGHT! Vietnam Skirmish Rules 1965-1975 can be used for any scale from 15mm right up to 1:35th! Ideal for Platoon up to Company sized encounters (Battalion if you have the room!) from 1960 right through to the end of the war in 1975; but can be used beyond -such as the war with China and the invasion of Cambodia --or even further afield to the Middle...