Adaptation of the Hail Caesar rules for naval battles in the Ancient World. Hail, Agrippa! simulates the big battles of antiquity. Players are admirals commanding several hundred ships. Distance are for 1/2400 but other scales can be used 1/200 1/600 1/3600 Both fleet should be based in a similar way. It also includes 2 campaigns: Massilia 49BC and the...
In 43AD Aulus Plautius led the Roman legions to the edge of the known world: to the mysterious land of the Britons. TheEmperor Claudius demanded a victory, and what better way of doing it than to bring this savage nation under the Roman yoke. Rome commanded huge armies of professional soldiers with the infrastructure needed to feed, transport, equip and...
In 43 AD the Roman army landed on the south coast of a small island called Britain seeking to add this latest territory to Emperor Claudius’ vast empire – an empire that already spanned much of the known world. The Roman forces, spearheaded by the legionaries in their segmented armour and large scutum shields, were highly trained, equipped and disciplined....
Halt the Hun! Late World War One Western Front Skirmish Rules Halt the Hun! is a relatively quick, simple skirmish game for 28mm figures set on the Western Front in late World War One (1918). Players use 10-sided dice to determine the results of actions including attacks & panic checks. Each side - which can consist of one or more players - controls units...
Hametsu is a solo / co-op (1-4) monster hunting game set in post-apocalyptic feudal Japan. You take on the role of Hunters, warriors trained to fight back against a tide of Oni demons and mythical creatures let loose by The Cataclysm. Each game of Hametsu sees the Hunters seeking out a mythical beast known as a Boss, and attempting to take it down. At the...
So after much pain, sweat and toil, Hammer of Democracy is available. If you aren’t familiar with our Hammer series of games, it’s a relatively rules-light game for low-level ww2 action, aiming to play very quickly and with minimal rules look-up. A typical game ranges from a reinforced platoon up to a company or more and plays in a very small span of time...
The turn of the twenty-second century was a time of great progression of the human race, space exploration, scientific and technological advancements. It was also the time of neo-colonialism, and a new order emerging from the pyres of the old world. It was a time of a new breed of war – the Hardwar. Hardwar tries to recreate possible future ground...
This is the first edition of the Harpoon Modern Naval Miniatures Rules was published in 1981. It explained the basics of modern naval combat and allowed players to take on the role of a ship captain or formation commander. It received the H.G. Wells award as the best miniatures game of 1980. Because it described the technical aspects of naval warfare in an...
Harpoon simulates modern naval warfare. Its rules tell how ships and aircraft move, detect enemy contacts, and attack them. Weapons inflict realistic effects, and proper naval tactics produce accurate and believable results. The die-cut counters included in the game make it possible to take this game home and start playing. Tom Clancy's books Hunt for Red...
Subtitle: "Ships, Subs, Aircraft, Weapons and Electronic Data." The heart of the Harpoon modern war game is its information-packed DATA ANNEX. This is the fully revised 1990-91 edition, edited and updated by Harpoon designer Larry Bond. The latest intelligence on naval weaponry- statistics, data and details that define the ships, subs, aircraft...