Phil Barker's Horse, Foot, Gun is a set of tabletop rules that is based on the same system as De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles and its successors. It covers the period from 1701 to 1915. Re-implements: De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval...
Hot Rubber is a table game where players use toy cars and measuring rulers to participate in a vehicular strategy battle, running on a track full of dangers built in the style of the player, facing your opponent's car using weapons, bombs and many maneuvers, trying to survive until the end of the race or destroying all your enemies. Each player has 5...
Rules and 7 countersheets (yes, counters for a miniatures set of rules) included in issue 26 (Sept 73) of "Battle Flag - the magazine of encounter" published by Third Millenia, Inc of Philadelphia, Mississippi. The funny part is this paragraph from section titled "how to use this rule set". "A great deal is left unsaid about Napoleonic warfare in this rule...
Hyper Light Flicker is a tabletop adaptation of Hyper Light Drifter for 1-2 players. In this dexterity cooperative skirmish player takes on a role of a Wanderer who seeks echoes of the past. Using a combination of flicking and determined movement player drift across vast emptiness of a distant lands, encounters unfriendly denizens and uncovers ancient...
A set of rules for fighting the French and Indian Wars ideally using 28mm figures but other scales will work as long as the figures are individually based. Designed to represent the smaller encounters that took place in the forest using maybe 80-120 figures/side though larger multi player games would also work. Easy to learn and play these rules should...
IADS: The Game is a table-top air war strategy game. It's an abstraction, but the terminology, general capabilities, and weapon system roles are analogous to some used in real world air defense. An Integrated Air Defense System (IADS) is an arrangement of weapons used to defend airspace. DRAFT weapon system unit cards, DEPLOY them across the table, and...
Miniature Wargame rules for the First World War in the Middle East. “…Til we meet again, if the Lord Spares Us”. So ends the last letter written home from Gallipoli veteran 202537 Lance Sergeant Albert Skinner, 2/4th Royal West Kent Regiment, just a few weeks before his death in the hills near Tel Khuweilfe, a few miles north east of Beersheba, Palestine...
A comprehensive set of tactical wargame rules for the late World War II period (1944-45), written by a retired Italian Army officer. Also included are rules for minefields, bridge laying, weather and logistics (with fuel, ammo, water and food consumption). The rules use OO/HO models with a reduction scale of 1:3. The appendix includes detailed orders of...
Kickstarter description: "Imperial Crusade Armada is a tactical space combat card game that uses plastic cards made of the same material as credit cards to represent each ship on the tabletop. These cards have ship stats printed on them so that everything that happens during a battle can be tracked directly on the card with a dry erase pen. Battles between...