Imperial Crusade Freedom is a tactical space combat game that uses plastic cards made of the same material as credit cards to represent each ship on the tabletop. These cards have ship stats printed on them so that everything that happens during a battle can be tracked directly on the card with a dry erase pen. These cards are moved around the table like a...
Very dynamic play with a subtle infinity of tactical variations you can try out. The basic game lasts between 1 and half to 3 hours or so but you can use larger forces than suggested. Each Player has a Division of infantry and cavalry plus artillery and Generals for a typical tournament or pick up game using real historical Orders of Battle with the names...
Impondo Zankhomo, The Horns of the Bull is a set of rules for fighting the Anglo Zulu War of 1879 in miniature. You will need: some six sided dice (D6), a pack of normal playing cards and a few ammunition and shaken counters as well as miniatures and scenery to play. This book contains: Comprehensive rules for fighting engagements involving British and...
In Country is a Table-top game designed to bring fast and decisive Vietnam War combat from the company level up to the battalion, if desired. With these rules, players will be able to simulate the small skirmishes, reconnaissance missions, and large scale battles that made up one of the longest wars in American history. Includes: Unit Statistics Charts...
Designed to recreate actual battles, In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century. Battles are played at the brigade level with all major elements are on 75mm/3" wide bases. Using smaller...
In Europe, the first two decades of the eighteenth century were characterised by almost constant warfare. Western and Central Europe had been involved in the Nine Years’ War that ended in 1697. The peace was shortlived and by 1701 Western Europe was once again plunged into a new conflict, the War of Spanish Succession. Elsewhere, Denmark, Russia, Saxony...
These are a set of fairly simple and somewhat light-hearted wargame rules for the “Ancient” period, which I am treating as post-Biblical to circa 1000 AD; beyond this point the rise of the Feudal knight changes both the nature and tempo of warfare, which I feel is better represented as a separate sub-period covering 1000-1500 AD (discuss). These rules...
Infamy, Infamy! are rules for large skirmishes in the Roman world. This, the first volume in a series of three parts, focusses on Rome's wars with their western barbarian enemies, from 60 BC to AD100. Covering the campaigns in Gaul, Britannia and Germania, the rules use unique game mechanism to reflect the asymmetrical of these wars, with the discipline...
A quick playing set of fleet action level Renaissance naval rules covering the period 1450 to 1600, allowing large scale battles such as Lepanto and Prevesa to be completed in a couple of hours or less. They have been written with 1/2400 scale models based in groups or stands, with each stand representing 5 to 10 ships. A range of suitable 3D models are...
One hundred and seventy-five years into the future - Humanity has managed to survive despite itself, but for how much longer? Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. The Great Powers in conflict are: PanOceania, the Superpower: Leadership &...