A war destroyed the worlds civilisations and made the control of magic impossible, you command a small force of survivors looking for revenge on those they see as responsible for the destruction or just trying to live for a few more days. Ideal for 28mm figures but any scale will do as long as they are individually based each player will normally command...
Welcome to Nuka World, the latest Regional Ruleset for Fallout: Wasteland Warfare and the most raider’riffic book to ever hit the shelves. From the glittering lights and plastic facades of Nuka World we bring a host of new Units, Weapons, Scenarios, Rules and more to make your Wasteland experience more exciting than ever before. Pledge allegiance to one of...
Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched...
(From the Publisher) Fantasy Rules! 3rd edition 2004 Chipco's Fantasy Rules! lets you game in the worlds of fantasy and mythology with rules that are easy, flexible, innovative, fast, and fun. Fantasy Rules! may be played with any figures currently in your collection and playing time is around one hour for typical armies. Armies are generally made up of 30...
A world inhabited by fantastical creatures like Dragons, Elves and Reverse Mermaids. A world ravaged by badly spelt names like Gruthar, Dannoth and Rythnethyiguius. A world where altercations determine who will claim victory in war, love and whose turn it is to cook dinner. Welcome to Nworyathe. Welcome to the Fantasy Shindig! Gather your heroes and begin...
Far Distant Ships: a quick playing set of rules covering fleet actions in the age of sail where linear tactics were to the fore. The aim of these rules, which draw upon techniques and concepts from LFG’s Cannon, Cross and Crescent combined with a development span covering some 20 years has been to develop a quick play set that focusses on the command and...
These rules are based on a version of Fast Play Napoleonic Naval Rules that appeared in the first printed edition of the 'Wargames Journal' magazine several years ago. They have been adapted and amended since then to reflect new interpretations of combat in 'the Age of Sail' and to learn from other rule systems. These rules do not claim to be an original...
Escalade is a set of skirmish rules designed for keen Father Tilly players - and anyone else interested in seventeenth-century warfare. Escalade takes the basic mechanics used in Father Tilly and incorporates that extra layer of detail required for battles at the skirmish level. The rules feature organisation at the company level and focus on the role of...
Father Tilly is a set of wargames rules designed to re-fight the battles of the Thirty Years War. The rules are aimed at players with 25/28mm figures to fight both small scale encounters all the way up to larger battles. The mechanics are fast and simple and allow players to quickly resolve shooting or melee with hardly a glance back to the rules. In...
The Danish War is the third supplement in the Father Tilly series. It contains army lists, generals profiles and a Lutter battle scenario. Also in the supplement is a number of sections containing new rules - including rules for Solo gaming and a section showing how players can take 'Father Tilly down to a whole new level - where players can fight...
The French War is the fifth in the series of Thirty Years War supplements for Father Tilly. This period saw the arrival of French armies in Germany and their struggle and eventual success against their rivals the Spanish. Included in this supplement are extensive army lists for new arrivals and old enemies alike as wells as descriptions of how tactics and...