A flexible, fast-playing set of miniatures rules. An army consists of 12 units (called "elements"), classified as Blades, Warband, Knights and so forth. The rules are very simple (and can actually fit on one sheet of paper) but nevertheless pretty effective. The Fantasy version is Hordes of the Things, and the De Bellis Multitudinis: Wargames Rules for...
This is Phil Barker's significant reworking of the De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD system. Basic scale, size, and system remain in place, but significant differences in troop and army capabilities make it a completely new game that plays very differently. Related games from the same family: De...
A moderately abstract set of Ancient and Medieval miniatures rules. This ruleset is the bigger brother of De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles. It covers the same time period (3000 BC - 1500 AD) through four volumes of army list books. Armies are typically built to 300-500 points, and can...
This book includes 84 armies from all around the world to use with the DBM rules for the late middle-age to early renaissance. Each list is designed to produce 300 AP to 500 AP armies which closely simulate their real life prototype, while still allowing sufficient flexibility to cover historical variations during the period and legitimate differences of...
Renaissance-era rules from the DBx series (which includes De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles, introductory rules for ancient/medieval periods; De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD, an advanced version of DBA, and Hordes of the Things, a...
De Bellis Renationis is a set of wargames rules for Renaissance battles covering the period from 1494 AD to 1700 AD. DBR version 2.0 offers a combination of realism and excitement for this warfare using miniature figures in any scale from 30mm to 2mm. The creation of experienced wargame designers Phil Barker and Richard Bodley Scott, DBR can be used to...
Renaissance Historical battles is the fourth book in a series that allows the wargamer to re-fight actual historical battles with his own preferred set of wargame rules. I have based this book on WRG De Bellis Renationis rules plus I have included a section allowing the army lists to be read using other similar sets of rules.t My book gives enough...
Renaissance Battles Book II is the fifth book in a series of books that allows the wargamer to re-fight actual historical battles with his own preferred set of wargame rules. I have based this book on WRG De Bellis Renationis rules, and I have included explanations for troop types for other rule sets, including a standard key for troop types. My book gives...
This is a skirmish game for two small forces, each consisting of 1 to 4 sub-units, each in turn of 4 to 12 singly based 25mm figures, totalling up to 24 army points (AP) and controlled by a single player. Figures vary in cost between 6 AP and 2 AP. One figure of the most expensive mounted type or most expensive foot type present is nominated as the force's...
This ruleset simulates battles in the period of 2000 BCE to roughly 1500 CE, the age which includes Empires as Alexander the Great’s Macedonians, Rome, Carthage, Genghis Khan and Charlemagne. The game is designed as a multiplayer game but will work just as fine with only two players or even solo. It is written for people with no prior wargame experience...