Drums and Muskets have been designed to introduce new players into wargaming. These rules are designed for the following wars, although players could easily use them as a framework for other wars in the same period. The Revolutionary Wars (1792-1802). Napoleonic Wars (1803-1815). The South American Wars of Liberation. (1808 – 1828). The Crimean War...
Create fantasy armies with counters or miniatures and fight battles. Can be played on its own or with first edition AD&D RPG game. [from the back of the box] An exciting new direction for AD&D and D&D games! Create fantastic armies with miniature figures or die-cut counters and fight incredible battles against the forces of evil! The Battlesystem game is...
The year is 1947. Throughout the world, three major superpowers fight to claim exclusive control over a revolutionary source of power: Vk. Elite troops and massive combat robots wage violent battles to control these energy reservoirs... Dust Tactics is a tactical miniatures board game for 2-4 players. In an alternate 1940s reality, alien technology fuels...
Duty calls is a 28mm miniatures game designed to recreate modern and contemporary conflict in solo game or in cooperation mode. The game involves the use of infantry troops but it is also possible to implement air vehicles and supports for more substantial games. The aim of the game will be to free the streets and war zones from hostile objectives that...
From Osprey's publicity: The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and...
Dux Britanniarum is a table top miniatures wargame by the Too Fat Lardies. Dux Britanniarum is a set of rules for wargaming and campaigning in the Age of Arthur. Covering the period 450AD to 600AD the rule book combine all you need to fight tabletop games and to run a virtually paper-free campaign. The rules are designed to be played with relatively small...
In Dwarf Trek: A Solo Game, you control a small group of Dwarfs traveling across a desert after their home was destroyed by an earthquake. They must deal with the assorted threats of the desert, various creatures and the heat of the desert as well. Ideal for 28mm figures but any scale will work as long as the figures are based individually. TURN SEQUENCE...
The year is 1870. The World is at War. The world of Dystopian Wars is similar to our own but subtly different. The year is 1870 and the Industrial Revolution occurred decades earlier than in our own world. Technology is far advanced, and in many cases, unrecognisable, which has led to the development of fantastic naval vessels, hulking land ships and...
The Great Powers vie for control of the world's trade routes, unleashing mercenary forces to disrupt shipping and sow chaos and confusion to destabilise their rivals. Two of the most notable of these privateers are The Crimson League and The Honorable Eclipse Company. The Crimson League is led by Princess Scheherazade. Escaping the traditions of her royal...
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power. Pick your faction and fight for dominance over the seas and...
Eadgar is an easy to play set of wargames rules focused on European warfare from 450 AD to 1100 AD. It is easily adaptable to a couple of hundred years earlier or later and an expanded geographic area. The rules do not use a fixed figure scale, allowing players to adapt games to their individual collections. Both small and large scale actions are easily...