Everything you need to recreate the battles of the Italian Wars, a simple and quick wargame ruleset to simulate one of the most fascinating periods of the art of war, in which sidearms were joined by firearms, while Swiss pikemen were faced in bloody battles by lansquenets and horsemen of arms, the lion of Venice fought indomitable against the armies of...
Daga is an agnostic, multiple-setting, symmetrical miniatures game system that offers players the opportunity to create compelling stories and games by fielding a wide variety of miniatures and settings. Thanks to a flexible rulebook, Daga allows you to stage any kind of confrontation, from a zombie apocalypse, to a knightly duel, to a battle between...
The designer's laconic introduction: "This is a set of wargames rules for pre-dreadnought naval battles between 1890 and 1913 (no dreadnoughts fought before 1914!), prompted by the re-discovery of some 30-year-old 1/1500 models, but equally suitable for contemporary 1/6000 models." Focusing on manoeuvre rather than the technical detail of ships, the rules...
Damn the Torpedoes is a fast-moving intuitive game of naval combat during the American Civil War. Players do not need to have a nautical background to maneuver their ships, and the do not need to have degree in algebra to fire their cannons—all they need are a few miniatures (or cardboard counters) a few dice (D6 through D20), a tape measure, and a...
Re-imagined, Reinvented, and even more brutal than ever before. Dark Age 2013 Core Rules contains all the rules needed to play the game, documents and rules for each of the game's eight factions, as well as the rules for our extreme tournament format, including diverse scenarios to increase your game play experience all spread across 88 full color and...
Dark Age is a Sci-Fi skirmish miniatures wargame where players command groups of Grim Survivors, Savage Warriors, Berserk Robots, Cunning Aliens, in their fight for survival on a hostile planet. Games are fast, involving a handful of 28mm models per side, played using an turn sequence with alternating actions. C Combat is resolved using D20s and tend to be...
Miniature wargame rules for the Dark Ages up through Norman Conquest. Originally published in "Miniature Wargames" Magazine, No. 7, 1983. Referred to on occasion as "D.A.I.S" or "The D.A.I.S. System." Made available through Wyre Forest Games Club as a free download: The game strives to capture the "feel" of the period using two or three "divisions" or...
In Dark Age Irish: A Solo Game, You command a small party of Irish warriors returning from a raid, you are being pursued by enemy forces who you must avoid/defeat to get home, preferably with the livestock you have liberated. Ideal for 28mm figures but will work in any scale with a bit of thought. TURN SEQUENCE: 1- Activate your figures to move, shoot...
Fight as your ancestors once did to create your own myths and legends! Darklands is a tabletop skirmish wargame in which YOU command the hosts of man and beast that your ancestors once did for glory, power or simple survival. Fight breathtaking battles on your tabletop with some of the most finest resin miniatures ever created! What if dragons really flew...