Contact Front is a platoon level modern game which puts the player in the position of platoon commander. This tactical game allows players to set objectives that are related to the amount of support they have access to. Once the game starts players will be challenged with striking a balance between completing objectives and getting your troops home safely....
Core Space is a science fiction miniatures board game. Each player takes control of a band of Traders trying to make a living in a dangerous galaxy, all the while hunted by the Purge, a semi-sentient race of humanoid machines whose sole task is to harvest worlds. A game of Core Space takes place on a detailed 3D board. Your Traders must explore the area...
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples. The game takes place on the highly- detailed 3D board included in the box. Your Traders must explore the area, fulfil their objectives, salvage what they can and then escape back to their ship, spending their...
From the publisher: Developed over four years by the Father and Son team of Bob and Jeff Wiltrout, "Corner Kick!" is an innovative yet elegantly simple and straightforward game that produces not only games equal to the energy and excitement of the real thing, but even the elements of tactics and strategy that give it depth. The rules have been extensively...
Corpo D'Armata, Army Corps is a miniature rulebook coming from Napoleonic battles wargame experiences that have matured over many years. These rules try to reproduce a battle or a campaign respecting the historical conditions as much as possible, such as the number and quality of troops, resources and means available to the various European armies. Trying...
MAIN FEATURES 1) Rules developed for different scales, from 28mm to 6mm, at the Regiment level. 2) An original mechanism - using Action Dice - that randomizes the actions that each troop will be able to perform in the turn and gives the commander in chief (the player) the responsibility of distributing these orders with or without privileging certain...
County Road Z is a solo game of miniature tabletop combat and resource management, set during the zombie apocalypse. Scavenge materials to build watchtowers, workshops, generators and more, and then take it to the tabletop, where the zombies react to every grenade, shotgun, and scream! Combat zeds (and perhaps worse) across warehouses, graveyards, road...
Cover Me! is a game of individual combat between single infantry squads, their support weapons, and the occasional armored fighting vehicle. Each player controls a handful of soldiers. Infantry for all major combatants of WW2 are included, along with many iconic vehicles. Works with any scale using your existing miniatures No basing requirements as long as...
In Crashlanding: A Sc-Fi Solo Game, your ship has crashed on a hostile planet you must reach safety while avoiding being eaten by the assorted dangerous life forms that live there. Ideal for 28mm but any individually based figures will do. TURN SEQUENCE 1- Activate your forces 2- Activate any enemy forces 3- Roll for random events —description from the...
Attack and sink enemy submarines. If the opponent's submarine is in the square you indicated to attack, you successfully attack and win this game. This is a game in which you move your submarine using the six cards in your hand. Movement is done by placing three cards vertically, horizontally, or at different depths. The position of the enemy submarine is...
A miniatures adventure that is set in an old west town called Crossroads. A giant 8 foot by 8 foot game board with 20 core characters and over 100 town characters provide a unique one of a kind adventure every time Crossroads is played. Each game begins with a random building of the town with up to 50 structures and then placement of your fort followed by...
In Cruel Seas we intentionally wanted submarines to work as a normal surface vessel. After all, powerful diesel engines propel them as fast, if not faster, than many escort ships in a convoy when surfaced. The bonus for a submarine is, of course, being able to vanish by diving, hiding from escorts to ambush the merchantmen at will. The disadvantage of...