Damn the Torpedoes is a fast-moving intuitive game of naval combat during the American Civil War. Players do not need to have a nautical background to maneuver their ships, and the do not need to have degree in algebra to fire their cannons—all they need are a few miniatures (or cardboard counters) a few dice (D6 through D20), a tape measure, and a...
Re-imagined, Reinvented, and even more brutal than ever before. Dark Age 2013 Core Rules contains all the rules needed to play the game, documents and rules for each of the game's eight factions, as well as the rules for our extreme tournament format, including diverse scenarios to increase your game play experience all spread across 88 full color and...
Dark Age is a Sci-Fi skirmish miniatures wargame where players command groups of Grim Survivors, Savage Warriors, Berserk Robots, Cunning Aliens, in their fight for survival on a hostile planet. Games are fast, involving a handful of 28mm models per side, played using an turn sequence with alternating actions. C Combat is resolved using D20s and tend to be...
Miniature wargame rules for the Dark Ages up through Norman Conquest. Originally published in "Miniature Wargames" Magazine, No. 7, 1983. Referred to on occasion as "D.A.I.S" or "The D.A.I.S. System." Made available through Wyre Forest Games Club as a free download: The game strives to capture the "feel" of the period using two or three "divisions" or...
In Dark Age Irish: A Solo Game, You command a small party of Irish warriors returning from a raid, you are being pursued by enemy forces who you must avoid/defeat to get home, preferably with the livestock you have liberated. Ideal for 28mm figures but will work in any scale with a bit of thought. TURN SEQUENCE: 1- Activate your figures to move, shoot...
Fight as your ancestors once did to create your own myths and legends! Darklands is a tabletop skirmish wargame in which YOU command the hosts of man and beast that your ancestors once did for glory, power or simple survival. Fight breathtaking battles on your tabletop with some of the most finest resin miniatures ever created! What if dragons really flew...
Day of Battle - the Middle Ages Fun, Fast and Furious. Historical Rules for the Medieval Era The game mechanisms in Day of Battle are designed to give a game that has the feeling of the period, not just the battle. Like most published games of the past and present, Day of Battle: the Middle Ages can be played as standalone game where players setup a game...
Day of Battle – the Norman Conquests source book is a supplement for Day of Battle – the Middle Ages. It includes: New rules Official new and modified Domains Rules clarifications Multiple campaigns To use this sourcebook a player will need a copy of Day of Battle – the Middle Ages. With modifications most of the information provided here can be me used...
Crusader Warfare is the latest Day of Battle – the Middle Ages supplement covering the period 950 AD to 1400 AD. Included in this source book are: 19 new Domains, 1 revised Domain and 4 new maps for our medieval campaign system Dynasty (which is also included). Though a copy of Day of Battle – the Middle Ages is recommended readers may easily convert these...