A necromancer has raised a great Skeleton Army. The righteous army of the crusaders are determined to thwart this unholy evil. Who will win? Crusader Vs Skeleton is a Micro Chapbook Wargame--an ultra-light miniatures skirmish game that fits in a single folded chapbook. Simply print off the two rules pages back-to-back, fold in half, and you have a...
After a disastrous battle you command a small group of Crusaders fleeing the Saracen forces. Ideal for individually based 28mm figures but other sized figures would also work. A simple and easy to play solo game with enough variables to allow it to be replayed many times. —description from the publisher Turn Sequence: 1- Crusaders move, fight etc.. 2-...
Cyber Savage: The Laser-Sorcery Miniatures Game is a fast and tactical skirmish game played with 3-12 miniatures. Designed to be flexible and expansive enough to accurately but simply reflect any character that could be brought to the table. Played on a 2'x2' area, the game easily supports up to 4 players with 8 different scenarios. Force building is...
The Czech Legion famously travelled all the way across Russia during the Russian Civil War This game represent a small skirmish along the way. A solo game where you command a small group of soldiers returning from a foraging mission with valuable supplies and being attacked by a force of bandits. This will work in any scale as long as the figures are...
Everything you need to recreate the battles of the Italian Wars, a simple and quick wargame ruleset to simulate one of the most fascinating periods of the art of war, in which sidearms were joined by firearms, while Swiss pikemen were faced in bloody battles by lansquenets and horsemen of arms, the lion of Venice fought indomitable against the armies of...
Daga is an agnostic, multiple-setting, symmetrical miniatures game system that offers players the opportunity to create compelling stories and games by fielding a wide variety of miniatures and settings. Thanks to a flexible rulebook, Daga allows you to stage any kind of confrontation, from a zombie apocalypse, to a knightly duel, to a battle between...
The designer's laconic introduction: "This is a set of wargames rules for pre-dreadnought naval battles between 1890 and 1913 (no dreadnoughts fought before 1914!), prompted by the re-discovery of some 30-year-old 1/1500 models, but equally suitable for contemporary 1/6000 models." Focusing on manoeuvre rather than the technical detail of ships, the rules...
Damn the Torpedoes is a fast-moving intuitive game of naval combat during the American Civil War. Players do not need to have a nautical background to maneuver their ships, and the do not need to have degree in algebra to fire their cannons—all they need are a few miniatures (or cardboard counters) a few dice (D6 through D20), a tape measure, and a...
Re-imagined, Reinvented, and even more brutal than ever before. Dark Age 2013 Core Rules contains all the rules needed to play the game, documents and rules for each of the game's eight factions, as well as the rules for our extreme tournament format, including diverse scenarios to increase your game play experience all spread across 88 full color and...
Dark Age is a Sci-Fi skirmish miniatures wargame where players command groups of Grim Survivors, Savage Warriors, Berserk Robots, Cunning Aliens, in their fight for survival on a hostile planet. Games are fast, involving a handful of 28mm models per side, played using an turn sequence with alternating actions. C Combat is resolved using D20s and tend to be...