Welcome to the Great Falling Contest! As everyone knows, the laws of gravity work in a peculiar way for toons: they only fall when they realize they’re in the air with a very heavy object dragging them down... In this contest, anything goes, as long as you don’t crash at the end: spring-loaded shoes, passing the rocket before it explodes... Play your cards...
In Crashlanding: A Sc-Fi Solo Game, your ship has crashed on a hostile planet you must reach safety while avoiding being eaten by the assorted dangerous life forms that live there. Ideal for 28mm but any individually based figures will do. TURN SEQUENCE 1- Activate your forces 2- Activate any enemy forces 3- Roll for random events —description from the...
Attack and sink enemy submarines. If the opponent's submarine is in the square you indicated to attack, you successfully attack and win this game. This is a game in which you move your submarine using the six cards in your hand. Movement is done by placing three cards vertically, horizontally, or at different depths. The position of the enemy submarine is...
A miniatures adventure that is set in an old west town called Crossroads. A giant 8 foot by 8 foot game board with 20 core characters and over 100 town characters provide a unique one of a kind adventure every time Crossroads is played. Each game begins with a random building of the town with up to 50 structures and then placement of your fort followed by...
In Cruel Seas we intentionally wanted submarines to work as a normal surface vessel. After all, powerful diesel engines propel them as fast, if not faster, than many escort ships in a convoy when surfaced. The bonus for a submarine is, of course, being able to vanish by diving, hiding from escorts to ambush the merchantmen at will. The disadvantage of...
Close Quarters! includes eleven new historic scenarios, spanning the seas of this global conflict as well as a random scenario generator. Also included are expanded ship rosters for the seafaring nations and new rosters for the Finnish Navy and Yugoslav Partisan Fleet. New rules for amphibious invasions and experimental Q-ships are presented as well as...
Imperium – Armies and Enemies of Imperial Rome is the second supplement for the Crusader wargames rules covering the armies and enemies of Imperial Rome. There are 13 lists enclosed, each with its own background information, army guidelines, allies, special rules and points values. Late Republican Rome 107 to 27 BC Early Imperial Rome 27 BC to 117 AD...
The Macedonian and Punic Wars is the first army list book for the Crusader Wargames Rules. You’ll need a copy of these rules to gain the most from this supplement but there is enough useful information (and some very nice photographs) to make this a worthwhile book in its own right. There are seven major armies listed as well as details for allies and...
A necromancer has raised a great Skeleton Army. The righteous army of the crusaders are determined to thwart this unholy evil. Who will win? Crusader Vs Skeleton is a Micro Chapbook Wargame--an ultra-light miniatures skirmish game that fits in a single folded chapbook. Simply print off the two rules pages back-to-back, fold in half, and you have a...
After a disastrous battle you command a small group of Crusaders fleeing the Saracen forces. Ideal for individually based 28mm figures but other sized figures would also work. A simple and easy to play solo game with enough variables to allow it to be replayed many times. —description from the publisher Turn Sequence: 1- Crusaders move, fight etc.. 2-...
Cyber Savage: The Laser-Sorcery Miniatures Game is a fast and tactical skirmish game played with 3-12 miniatures. Designed to be flexible and expansive enough to accurately but simply reflect any character that could be brought to the table. Played on a 2'x2' area, the game easily supports up to 4 players with 8 different scenarios. Force building is...
The Czech Legion famously travelled all the way across Russia during the Russian Civil War This game represent a small skirmish along the way. A solo game where you command a small group of soldiers returning from a foraging mission with valuable supplies and being attacked by a force of bandits. This will work in any scale as long as the figures are...