At Lances Point is a multi-period spanning tabletop wargame. These cut down rules will give you all you need to play a basic game of ALP to get a sense of what the full game will be. It combines cards with 15mm miniatures on a realistic gaming table set up to give you exciting and immersive battles of ancients right through to modern day. This initial...
There were three emperors at Austerlitz. Two of those emperors were the product of hidebound tradition and court intrigue; the other was the product of an insatiable ambition for glory coupled with a limitless appetite for hard work. Two saw their armies in terms of being a regal adornment of colour, martial airs, and ceremonial drill; the other knew his...
Axe Age has been worked on for several years now. Extensively play-tested, the system holds up well to both skirmish level and large scale battle level. The system uses d10s, and was designed with 25mm-28mm scale models in mind. In addition to extensive folklore research, we had a very good official/unofficial historical consultant with a lot of knowledge...
A simple set of rules for 28mm skirmishes in the Back of Beyond that can include lots of weird stuff such as Dinosaurs, Zombies and Mad Scientists. The players could be controlling groups of adventurers looking for treasure or soldiers sent to deal with strange events in a distant province. The game is best played with an umpire who creates the scenario...
Bad War is the fourth set of wargame rules using the AB One system. Previous titles include Father Tilly which covers the Thirty Years War and Bloody Kingdom, a set of English Civil War rules. Bad War is designed to cover warfare in the sixteenth century, a period which seems from this distance to offer the wargamer a terrifically interesting and colourful...
The French Wars of Religion is a supplement designed to be used with the renaissance battle rules - Bad War. The supplement contains army lists and scenarios for the French Wars of Religion and the later Italian Wars. The scenarios included are for the battles of Ceresole, Dreux and Coutras and include background and terrain details, maps and unit cards...
Balance of Power are a set of horse and musket rules that allow players to fight battles with multiple corps per side in a reasonable amount of time. Each turn is 15 minutes, each infantry unit approx 1000 men, each cavalry unit approx 500 and each artillery unit 12 guns. The rules emphasise easy to play game mechanics at the unit level so that a large...