Step onto the battlefields of antiquity with this standalone ruleset spanning the Bronze Age through late antiquity. Adapted from the acclaimed Might & Mettle system, it brings to life epic clashes—chariots thundering across the sands, steadfast phalanxes locking shields, disciplined Roman legions advancing in step, and war elephants shaking the earth....
From the editor's introduction: In this "Ancient Wargaming" book, Phil Barker (a founder member of the Wargames Research Group) sets out to introduce the fascinations of the period to the novitiate ancient wargamer. He describes not only the troop types, weapons and tactics of the period, but also shows how to begin amassing armies of wargame figures which...
Ancients D6 is a set of miniature wargames rules for fighting battles set in ancient times. Armies are built out of stands ( multiple figures per stand ). On a turn all stands can be moved but commanders allow further movement for stands close enough. Combat is resolved through multiple rolls of standard (D6) dice. Roll to hit, roll for armour. Additional...
Antesignani is a miniature wargame ruleset for the Ancient-Medieval period. It favors playability, reduction of litigious cases and adaptability to all types of basing, minis scales and play area. Antesignani est une règle pour la période antique/médiévale privilégiant la jouabilité, la réduction a minima des situations litigieuses, et l’adaptabilité à...
Welcome to Anthems of War, a bring your own miniatures fantasy skirmish game. Your battles are the stories told by rival bards in a tavern. You not only control the forces on the field but also play the role of the bard, embellishing the story as you play. Maybe a fog bank rolls in, keeping your rogue’s flanking attack concealed. What if that common...
A picnic blanket becomes the battlefield in this fast-paced game of colony growth, cunning traps, and delicious crumbs. In Ants & Crumbles, players guide their ant colonies across the checkered tablecloth by growing from the front and shrinking from the back. Each decision matters: the path you choose can open new opportunities or cut off your rivals....
Apokalypse was a miniature wargame set in a dystopian future, the aftermath of the final war. It simulated the desperate skirmishes, firefights and encounters taking place in the last 120 days of humanity. The players took the role of powermongers, leaders and warlords of what armed forces still existing in the postapocalyptic wasteland, using remaining...
A modern arms miniatures game that seems to have grown out of the advances made in the BGWWII rules. It includes scenarios for WWI, WWII, Angola, Vietnam, and the Boxer Rebellion. The scale is 1:1 skirmish. Arc of Fire (AoF) is intended for games employing forces up to company level, with from one squad to three platoons on each side using 10mm-28mm...
Archibald, Certainly Not! is a game of World War One aerial combat focused on fun and playability. The game can be played on any table, completely free of hexes and hex mats using garden variety six sided dice. Additionally there is almost no tracking of altitude or excessive clutter. Archibald’s clean mechanics lead to great fun and the feel of aerial...
The games system of Archworld is designed with several purposes in mind: 1) To explain in terms of wargaming the capabilities of the armies and the peoples of the Archworld campaign setting 2) To provide a simple yet realistic set of rules that will cover ancient, medieval, and early gunnery periods. One of the reasons behind the genesis of the Archworld...
Arena Brutalis is a miniature wargame where players battle in a arena with futuristic war machines and weapons. Players can customize their team, select and swap unique weapons and equipment in game, pose their minis, and fight for glory! Miniatures are 3d printed at home and designed to have articulation with customization capability. This unique system...