American War of Independence: 1775-1781 – Miniature Game Rule Book The American war of Independence was fought from 1775 - 1783, eight long years of war. This started out as a colony of 13 independent states joined together to fight England, one of the most powerful countries in the world. Campaigns were fought across the northern, middle and southern...
These rules have been written to give an easily playable game which reflects the style of battles fought during the American War of Independence, and the French and Indian Wars. To simplify the game a standard size of unit is employed and only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of the status...
(formerly known as Ancient Warfare) These rules cover classical warfare in the ancient world from the rise of Egypt to the fall of Rome. The essence of Ancient Conquest is command and the role of the general on the battlefield. Using simple mechanics, the player will find himself thrust into the role of battle manager on a very personal level, and in a...
Step onto the battlefields of antiquity with this standalone ruleset spanning the Bronze Age through late antiquity. Adapted from the acclaimed Might & Mettle system, it brings to life epic clashes—chariots thundering across the sands, steadfast phalanxes locking shields, disciplined Roman legions advancing in step, and war elephants shaking the earth....
From the editor's introduction: In this "Ancient Wargaming" book, Phil Barker (a founder member of the Wargames Research Group) sets out to introduce the fascinations of the period to the novitiate ancient wargamer. He describes not only the troop types, weapons and tactics of the period, but also shows how to begin amassing armies of wargame figures which...
Ancients D6 is a set of miniature wargames rules for fighting battles set in ancient times. Armies are built out of stands ( multiple figures per stand ). On a turn all stands can be moved but commanders allow further movement for stands close enough. Combat is resolved through multiple rolls of standard (D6) dice. Roll to hit, roll for armour. Additional...
Antesignani is a miniature wargame ruleset for the Ancient-Medieval period. It favors playability, reduction of litigious cases and adaptability to all types of basing, minis scales and play area. Antesignani est une règle pour la période antique/médiévale privilégiant la jouabilité, la réduction a minima des situations litigieuses, et l’adaptabilité à...
Welcome to Anthems of War, a bring your own miniatures fantasy skirmish game. Your battles are the stories told by rival bards in a tavern. You not only control the forces on the field but also play the role of the bard, embellishing the story as you play. Maybe a fog bank rolls in, keeping your rogue’s flanking attack concealed. What if that common...
A picnic blanket becomes the battlefield in this fast-paced game of colony growth, cunning traps, and delicious crumbs. In Ants & Crumbles, players guide their ant colonies across the checkered tablecloth by growing from the front and shrinking from the back. Each decision matters: the path you choose can open new opportunities or cut off your rivals....
Apokalypse was a miniature wargame set in a dystopian future, the aftermath of the final war. It simulated the desperate skirmishes, firefights and encounters taking place in the last 120 days of humanity. The players took the role of powermongers, leaders and warlords of what armed forces still existing in the postapocalyptic wasteland, using remaining...