Banners & Billhooks Designed as a set of rules for historical "imagi-nation" wargaming in a medieval period. This rules set is fairly smooth and uncomplicated, with play being fairly fast. Army building is straight forward too, with most units requiring little serious book-keeping. The game was designed for two players, but can handle more. —description...
An elegant system focused on the feudal Japanese era (Sengoku Jidai) for the 6mm size of wargaming. This rules system is a tour de force and utilises unique features only found in 2D6 products! Like a "wind up and go" command system which brings feudal command and control to realistic expectations, stunning artwork layout and more! Features: Incredible...
In the Kingdom of England by 1215, a group of powerful barons had reached breaking point due to King Johns despotic rule, high taxes and failed leadership. It was time to rebel! Written by Andy Hobday, these rules enable narrative-driven tabletop games set in an England gripped by civil war played out against the backdrop of the Magna Carta and the...
The rebellious French forces controlling England are demanding additional funds to support their war effort. As supporters of King John, Wimentun village, having already paid taxes to the English crown, are resisting paying for a second time. As villages scatter, rushing to squirrel away their last pennies, mail-clad soldiers have already arrived to...
Expansion to The Barons' War rules. Outremer (French: outre-mer, lit. 'overseas'), also known as The Crusader States, is a political hotbed granting ambitious Frankish Barons the opportunity to make a reputation for themselves. This new battleground dominated by a scorching sun, inhospitable terrain and lethal new foes provides fresh challenges for any...
"Few fictional worlds have created the interest that has grown from the Mars of Edgar Rice Burroughs. As a world of constant warfare and adventure, it is naturally of special interest to the wargamer. In this area we are quite fortunate in the amount of information on military organization provided by Burroughs . . . The basic scale is decimal in nature....
The Basic Fighter Combat Manual is a WWII air-to-air combat simulation published by Lou Zocchi in 1976. According to the author, Basic Fighter Combat is intended as a training device for Gamescience's Advanced Fighter Combat Game. Planes included the basic game: SPITFIRE, P-51 MUSTANG, P-40 KITTYHAWK, F4F-3 WILDCAT, BF 109 E-3, Me 262 SCHWALBE, MACCHI 202...
A boxed set combining Lou Zocchi's venerable miniatures rules, the rules from the Basic Fighter Combat Manual and the Advanced Fighter Combat book, together with a square grid mapsheet and laminated cardstock pieces for those who wish to play the rules in boardgame form. For two or more players. The Basic Fighter Combat Manual was originally published as a...
A supplement to the Basic Fighter Combat rules, Advanced Fighter Combat gives gamers nine more fighters and fifteen additional performance logs as well as more bombers, greater realism, math elimination tables and a campaign game system. The equipment in this set can be used with the basic game by players who prefer simple games, or the basic game...
Basic Baroque is a miniature wargame. It uses the same simple but effective engine as Basic Impetus and expands it for the late Renaissance, eg. the period from about 1600 to 1700. So it can be used for the English Civil War and the Thirty Years War. Armies are of very small size (about 8 to 12 bases, each of about 4 to 20 figures). It uses a "big bases"...