Battlegroup has been written because of modern wargamers, dissatisfaction with the commercial rules available. Battlegroup has been play-tested over the last few years and were used successfully between 1997 and 2008 in the Ultramodern World Wargaming Championships, the 1997 Royal Air Force Wargames Association Championships and the modern competition at...
Battlegroup Northag is a little different from the established WW2 Battlegroup system. Northag carries a lot of its DNA from the parent WW2 system, like the Battle rating system and army list building, but has been specifically designed and streamlined for the smaller scale of 10mm (1/144th) to allow for more vehicles on the table and longer gun ranges. No...
Battlelund is The Paper Wargame. It is accessible, adorable, and affordable. Battlelund is the charm and cute that everyone needs. It is made for everybody in the world to enjoy with anybody they want. Awaken your dreamer and find the treasure that is Battlelund. Ready to smile? Good! Battlelund is an exciting, fast-paced 15mm high fantasy wargame with a...
Battles Before Time is a prehistoric fantasy miniatures skirmish game for 28mm figures (as well as plastic dinosaurs & giant mammals that more or less fit with 28mm cavemen). The game is set in an alternate prehistory where our Human ancestors – the Early Modern Humans, or Emohs for short – rub elbows with Neanderthals, Dino sapiens (dinosaur men), Florz...
Battles Before Time: Knucklebones (Dice) Edition is a revised version of the original Battles Before Time game published in 2016. Instead of the "stone draw" mechanic used in the original version, the Knucklebones Edition uses dice. We created this edition due to many requests for a streamlined version of the game that just uses good old dice. Battles...
These are the battles with samurai and ashigaru troops as seen in Ran and Kagemusha. The armies look a lot like the one lead by Tom Cruise in the "Last Samurai". The game is played on a 5 x 3 foot table. Units are motivated, they carry out actions and then you move on to the next unit. The opponent has opportunity shooting and the ability to react to...
Action Stations: Convoy Module. Used in conjunction with either Action Stations: Atlantic, or Battleship Captain, 3rd ed. (one of which must be owned to use this module), this module provides: a four-page rule folder (optional rules, and convoy scenarios), and 14 color, thick card counter sheets of ships from British, German, and French navies of WW2...
The game of Battleship Command allows players to take on the role of Second World war admirals commanding squadrons and fleets in the many theatres of the war at sea. The rules are designed for players to command fleets of one to 10 ships however larger actions can be fought if players wish. The rules are intended to be fast to play allowing an action to...
An expansion set of 16 cards introducing the private military company known as SORD Inc (Special Operations Research Development). Specializing in asset protection and recovery, SORD’s operatives are recruited from around the world and are highly trained individuals of various military backgrounds. The enemy cards in this set will push the SORD operatives...
Command Your Destiny! In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Greta Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling...