A simple set of rules for 28mm skirmishes in the Back of Beyond that can include lots of weird stuff such as Dinosaurs, Zombies and Mad Scientists. The players could be controlling groups of adventurers looking for treasure or soldiers sent to deal with strange events in a distant province. The game is best played with an umpire who creates the scenario...
Bad War is the fourth set of wargame rules using the AB One system. Previous titles include Father Tilly which covers the Thirty Years War and Bloody Kingdom, a set of English Civil War rules. Bad War is designed to cover warfare in the sixteenth century, a period which seems from this distance to offer the wargamer a terrifically interesting and colourful...
The French Wars of Religion is a supplement designed to be used with the renaissance battle rules - Bad War. The supplement contains army lists and scenarios for the French Wars of Religion and the later Italian Wars. The scenarios included are for the battles of Ceresole, Dreux and Coutras and include background and terrain details, maps and unit cards...
Balance of Power are a set of horse and musket rules that allow players to fight battles with multiple corps per side in a reasonable amount of time. Each turn is 15 minutes, each infantry unit approx 1000 men, each cavalry unit approx 500 and each artillery unit 12 guns. The rules emphasise easy to play game mechanics at the unit level so that a large...
One of the 70s-era "Micro-Warfare" games published by Heritage Models, Inc, under its "Tabletop Games" subsidiary. The Cold War heats up on your kitchen table, as Red launches it's nuclear arsenal of ICBM's, IRBM's, and Strategic Bombers against Blue's air defense command. Blue occupies two thirds of the table with his cities, missile silos, radar sites...
Bangarang in the Gutterlands is an easy to learn, small, fast and fun game of robot tabletop battle. Each player builds their single and individual miniature robot and controls it in a free for all skirmish competition. Set up in a science fiction environment the game is designed for a head-to-head competition as also suitable for a multiple player count....
Banners & Billhooks Designed as a set of rules for historical "imagi-nation" wargaming in a medieval period. This rules set is fairly smooth and uncomplicated, with play being fairly fast. Army building is straight forward too, with most units requiring little serious book-keeping. The game was designed for two players, but can handle more. —description...
An elegant system focused on the feudal Japanese era (Sengoku Jidai) for the 6mm size of wargaming. This rules system is a tour de force and utilises unique features only found in 2D6 products! Like a "wind up and go" command system which brings feudal command and control to realistic expectations, stunning artwork layout and more! Features: Incredible...
The rebellious French forces controlling England are demanding additional funds to support their war effort. As supporters of King John, Wimentun village, having already paid taxes to the English crown, are resisting paying for a second time. As villages scatter, rushing to squirrel away their last pennies, mail-clad soldiers have already arrived to...
In the Kingdom of England by 1215, a group of powerful barons had reached breaking point due to King Johns despotic rule, high taxes and failed leadership. It was time to rebel! Written by Andy Hobday, these rules enable narrative-driven tabletop games set in an England gripped by civil war played out against the backdrop of the Magna Carta and the...