Acornism (ドングリシュギ) is a family friendly tile placement puzzle game with easy to grasp rules but deep strategy. Surround the forest animals with the amount of acorns they need. When the total number of acorns on all four sides of the forest animal adds up to the number on the animal tile, the animal is full and leaves the forest. Place a fallen leaf onto...
"Super Juegos" was a pioneer Spanish magazine about both, board and computer games, which was published between 1984-1985. Every issue included a board game inside, with rules and cut-out counters. As far as I know only eight numbers were published, at least in its first epoch (another publication with the same name would appear years later, this time...
The Actiles (ACTion tILES) sytem was designed for the "4 cards or tiles only" contest, and explores how much complexity you can squeeze into 4 simple tiles. Each turn, a player matches the tiles along at least one side; this can trigger additional actions by matching up verb-condition combinations, Example: "score 1 point" - "if the colours match". The...
Action Attraction is a game played with 42 magnetic marbles on a circular, 11" diameter, playing board with 31 indentations in it. The idea of the game is very simple, each player in turn places a marble onto one of the indentations on the playing board. The first player to get rid of all his marbles is the winner. The catch is, that because the marbles...
Activator is an abstract strategy game designed for a piecepack and piecepack pyramids. It is played on a 4×4 board, and has a few other aspects in common with Plateau. Players' pieces and stacks move according to the number of pieces in the stack: A single piece moves one space orthogonally; a double, up to two orthogonally; a triple, up to three...
ACTOP: Ancient Construct Tower of Philosopher, a.k.a. 古代建築「賢者の塔」 or KOZO, is a three-dimensional stacking game in which players build chimney-shaped towers out of polycubes placed onto a board. One round is composed of the two actions of placing one of the twelve polycubes and a balance stone within the confines of the 8 square-gridded base. The cubes of...
In ASMV, players 'invest' in the construction of connected regions, while attempting to predict their final size, sabotage opponents' plans, and squeeze into the spaces left behind. Each turn, a player uses one of their own number tiles, and a color chip from a common supply. Most often, they will place both in an empty space on the board, subject only to...
In 1907, gravel-pit worker Daniel Hartmann found a human lower jaw bone in the pit at Mauer, east of Heidelberg. However, this was no crime scene - it was a scientific sensation. Hartmann immediately realized the significance and burst into the local pub declaring that he had just found Adam! The jaw was actually from Homo heidelbergensis, about 600,000...
Adaptoid is a board game for two players designed by Néstor Romeral Andrés in 2007. Each game lasts around 20 minutes. An adaptoid is a creature that constantly evolves to adapt itself to its surroundings. To survive it needs to be fed. In adaptoid, two armies of adaptoids must confront one another with the aim of eliminating all opponents. The game is...